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Re: Repair after gating loophole Mon, 23 June 2008 15:00 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
perrindom wrote on Mon, 23 June 2008 19:51

One more thing to, perhaps, level the field:

There is the tactical aspect of merging: I always do it to make it harder to trace/target my ships just gated in.

Bystander told me that you can partly(?) overcome this by setting battle orders to e.g. "transports" as primary target to get a better chance of following his transports rather than going to the planet. True? and is it documented somewhere?

This is more about the split fleet dodge than the merge bug, afterall if you are merging to dodge you can simply merge everything the next turn and split all up again. Please keep that for another topic. Any further replies on this will be split off.

mch,
modaw


[Updated on: Mon, 23 June 2008 15:00]

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