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Re: Fledging Admirals II: Sitting Ducks EoG Comments Tue, 30 October 2007 14:21 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Hello,

I hope you'll forgive my gatecrashing this interesting thread, but there's some things Dolphin said that deserve attention. Twisted Evil

Dolphin wrote on Sun, 28 October 2007 18:44

The game is extremely micro-management intensive (even when I play something other than -f CA). Stars! automatizations help only a little. Tricks like setting scouts to "colonize" show how desperately Stars! needs micromanagement tools. VGA Planets used to be like that but then people developed and published tools to take care of that. Instead of micromanaging turns, players can now focus on strategy and outsmarting each other. That is much more fun. In Stars! I do not see that coming. The 'experts' are secretive, the game is aging, the community is shrinking. I think that this community does not need free-stars, what it needs much more is a joint effort to put all the available insider knowledge into a series of tools that level the battlefield and allow player to refocus on strategy instead of micromanagement. Without that change of mentality, Stars! is unlikely to ever again attract enough new blood to remain viable. Strategy games should be battle of wits, not battles of boring endurance.


Ah, yes, you are with the vast majority of players in this. Too much micromanagement and little strategy makes a game rather dull... Whip

You seem, however, to have drawn some hasty conclusions. Confused

Deal "non-economic" races (SS, SD...) seem to do well with less micromanagement than CAs and JoaTs, particularly in the smaller universes and/or in duels. Dueling

Deal there's some tools, or at least calculators, available, most of them here at AutoHost, the rest can be easily found. Packets, bombing, fuel usage, battle attractiveness and many more important details can be easily calculated before making in-game decisions. 2 Guns

Deal all the known "experts" have reached their status by sharing their knowledge. Cool Just have a look at the Academy, or the old r.g.c.s usenet group, and you'll be able to find all "secrets" explained. Sherlock

Deal the game structure and its files don't allow for truly automated tools beyond what can be gleaned from the simple game reports (fleets, planets). Wall Bash As has been explained elsewhere, the real problem is that anything which meddles with game turns opens the gates for all kinds of nasty cheats and problems and that is hard to fix for this aged game. Hit Computer

Deal Freestars, even in its early uncomplete stage, has allowed many tinkerers to share their knowledge of game files, game dynamics and game goals, as you can see in its Forum, which also harbors many interesting algorithms, should you wish to build your own version/tools. Teleport

Deal for anything else you may ask, or offer, there's the Bar, the Academy, the Freestars Forum itself... Just drop a message, you might be surprised! Cheers

Deal I'm particularly interested in any "battlefield-leveling-tools" you care to suggest/devise/build, particularly any that can cope with the bigger universes. Very Happy

Thanks for helping keep the old aging beast alive and kicking! Pirate



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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