Home » Stars! 2.6/7 » Game stories » Fledging Admirals II
Re: Fledging Admirals II: Sitting Ducks EoG Comments |
Tue, 30 October 2007 14:21 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Hello,
I hope you'll forgive my gatecrashing this interesting thread, but there's some things Dolphin said that deserve attention.
Dolphin wrote on Sun, 28 October 2007 18:44 | The game is extremely micro-management intensive (even when I play something other than -f CA). Stars! automatizations help only a little. Tricks like setting scouts to "colonize" show how desperately Stars! needs micromanagement tools. VGA Planets used to be like that but then people developed and published tools to take care of that. Instead of micromanaging turns, players can now focus on strategy and outsmarting each other. That is much more fun. In Stars! I do not see that coming. The 'experts' are secretive, the game is aging, the community is shrinking. I think that this community does not need free-stars, what it needs much more is a joint effort to put all the available insider knowledge into a series of tools that level the battlefield and allow player to refocus on strategy instead of micromanagement. Without that change of mentality, Stars! is unlikely to ever again attract enough new blood to remain viable. Strategy games should be battle of wits, not battles of boring endurance.
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Ah, yes, you are with the vast majority of players in this. Too much micromanagement and little strategy makes a game rather dull...
You seem, however, to have drawn some hasty conclusions.
"non-economic" races (SS, SD...) seem to do well with less micromanagement than CAs and JoaTs, particularly in the smaller universes and/or in duels.
there's some tools, or at least calculators, available, most of them here at AutoHost, the rest can be easily found. Packets, bombing, fuel usage, battle attractiveness and many more important details can be easily calculated before making in-game decisions.
all the known "experts" have reached their status by sharing their knowledge. Just have a look at the Academy, or the old r.g.c.s usenet group, and you'll be able to find all "secrets" explained.
the game structure and its files don't allow for truly automated tools beyond what can be gleaned from the simple game reports (fleets, planets). As has been explained elsewhere, the real problem is that anything which meddles with game turns opens the gates for all kinds of nasty cheats and problems and that is hard to fix for this aged game.
Freestars, even in its early uncomplete stage, has allowed many tinkerers to share their knowledge of game files, game dynamics and game goals, as you can see in its Forum, which also harbors many interesting algorithms, should you wish to build your own version/tools.
for anything else you may ask, or offer, there's the Bar, the Academy, the Freestars Forum itself... Just drop a message, you might be surprised!
I'm particularly interested in any "battlefield-leveling-tools" you care to suggest/devise/build, particularly any that can cope with the bigger universes.
Thanks for helping keep the old aging beast alive and kicking!
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Fledging Admirals II
By: Altruist on Wed, 24 October 2007 23:35
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Re: Fledging Admirals II: Sitting Ducks EoG Comments
By: Dolphin on Sun, 28 October 2007 13:44
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Re: Fledging Admirals II: Sitting Ducks EoG Comments
By: PaulCr on Mon, 29 October 2007 17:18
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Re: Fledging Admirals II: Sitting Ducks EoG Comments
By: Dolphin on Mon, 29 October 2007 18:09
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Re: Fledging Admirals II: Sitting Ducks EoG Comments
By: PaulCr on Tue, 30 October 2007 10:44
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Re: Fledging Admirals II: Sitting Ducks EoG Comments
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Re: Fledging Admirals II
By: regiss on Tue, 30 October 2007 15:10
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Re: Fledging Admirals II
By: Dolphin on Fri, 02 November 2007 06:49
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Re: Fledging Admirals II
By: PaulCr on Fri, 02 November 2007 07:00
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Re: Fledging Admirals II
By: regiss on Sat, 03 November 2007 04:12
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Re: Fledging Admirals II
By: Dolphin on Sat, 03 November 2007 08:32
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purpose of this forum
By: Altruist on Sat, 03 November 2007 08:56
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Re: purpose of this forum
By: Martin on Tue, 06 November 2007 13:33
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Some more stats
By: Altruist on Sun, 11 November 2007 20:33
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Goto Forum:
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