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Home » Primary Racial Traits » IS » Best way to make a -F IS
Re: Best way to make a -F IS Thu, 09 August 2007 20:29 Go to previous messageGo to previous message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
On 200% overpop, you will have overcrowding deaths of 8%.

On 100% overpop you will have overcrowding deaths of 4% of the total pop, with deaths not taking you below 100% capacity (eg: if you have 1,120,000 you won't drop below 1,100,000).

On a 3.3mil, 100% hab world, this is about 264K per year. I say "about" because there is seems to be some rounding error.

Your PGR will determine how many to have in flight.
20% PGR = 10% orbital growth = 2,640,000 in orbit. You can calculate 19% and 18%, I'm sure Smile

Oh, OK ... for 19% its 2,779,000 and for 18% its 2,933,300.

Crowding deaths come after ship overflow so pop on ground is around 3.036mil and orbitals drop 264K. Then you get production. Then 264K of your people die in starving, screaming agony. Again, rounding changes this slightly. I find my pop tends to grow by about 200~300 per turn Mad

Also, to add my 2 cents, I find holding pop at 31.8%, 33.3%, 34.99% or 42.4% for 20% PGR with OBRM and lifting pop until orbital is at 2,640,000, then overflowing until ground pop = 100% full (ie: 1,100,000) then letting the Orbi grow to the needed ~4.5mil and then dropping it all to give 200% overpop all give *roughly* the same resouces (give or take), and do better than others. In exchange, you lose a year to fill, but the difference is more than 2,200 res in favour of those that constantly lift the whole time.

((Granted those *bonus* resources come in the last 8 years, not the first years, when they're most useful. I also find that most of my worlds are sitting at around the 50% mark when I decide to start the process, and that I "seed" the orbitals, by stripping the planets back to ~42.4% - but not doing ALL planets at once - this speeds things up by about 1~2 years ... which is a nice offset for the year lost above ...))

I also find this works well with <100% hab worlds, as the CAGR of the non-100% world is invariably more terrible above 25% than the orbital growth. With less than 100% worlds I tend to hold them at 25% fo
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