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Re: Fledging Admirals I: Pingguo Perspective Sat, 14 July 2007 14:44 Go to previous messageGo to previous message
Skaffen is currently offline Skaffen

 
Senior Chief Petty Officer

Messages: 90
Registered: December 2006
Location: Germany
Urticator wrote on Tue, 10 July 2007 22:42


I'd played -f in a duel with Greg, and was
pretty happy with it, except for the part
where he got ahead in resources and there was
nothing I could do. So, I designed the
Pingguo to be factoryless at the start, but
with plenty of factory capability so that
I wouldn't be left in that same position again.
I'm very pleased with how that turned out.


There´s a pretty nice race with that theme posted at AH, the Altari by Jason. They take this a bit further than your setup (very expensive factories) but the basic idea is to give the econ a later boost seems sound. Especially as IS who might capture quite a few factories through pop dropping planets instead of bombing them.

http://starsautohost.org/sahforum/index.php?t=msg&reveal =&rev=:29015&mid=&rid=1018&S=38d89fee2cc9d13 ea40967754c63dc20&frm_id=28&th=3108&start=0& count=25&unread=&reply_count=&date=#msg_29015

Of course you realized by now that -f and LSP don´t really go well together, and -f means you have to aggressively expand, otherwise there´s no use of not building factories in the beginning.
Quote:


About the tech, I'd heard the normal thing
was to split cheap and expensive, but I
wasn't convinced, and figured that if everyone
else was doing that, and I took standard,
then I'd be able to trade usefully with anyone,
in both directions.


Basically there´s nothing like W cheap. Everything else is debatable but unless you´re in a team game where you´re sure you´ll get W-tech not taking it cheap is suicide. There´s a good article out there somewhere that proves how much more return you get for investment in W-tech than any defensive measures.
Quote:


About the winning move being made in 2404, yes,
that seems about right. Knowing how it turned out,
maybe we could go back and do something that
would have made it turn out differently, but as it
was, at every step, everyone did what they thought
seemed best for them at the moment, and it all led
straight to a victory for the C/C.


That was probably what made the difference: we had a game plan from almost the beginning. In the very early 20s we had already established the Hornets as the main enemy and competition and from then on worked at trying to get a fight going in the east instead of an alliance. We had set the tech targets for our warfleets for the main thrust etc. and then just stuck to the plan. In the end ships were more advanced than planned because of the tech MTs but nevertheless the division in research, the diplomatic efforts to make you go at each other etc. was planned from the beginning.

So instead of making step by step decisions which seem right at the moment we tried to plan ahead and act and not just react, sticking to our ultimate plan.

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