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Home » Stars! 2.6/7 » Game stories » Fledging Admirals I
Re: Fledging Admirals I: Pingguo Perspective Tue, 10 July 2007 19:25 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
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Interesting reading, from all of you. Sounds like you all had a blast Very Happy

Urticator wrote on Wed, 11 July 2007 06:42

The hab was very wide, so much so that in the end I only had one non-habitable planet in my space ... and I might have been able to take it too if I'd colonized and waited for two deep terraformings. But, maybe it was too wide, reducing the average planet value or something?


You'll get more better planets. You'll also get more worse planets. It won't worsen the average.

10 cost mines, ouch Smile Trying to keep to the spirit of the race design as much as possible, shifting to something like 10/9/14/4g 10/3/10 probably would have felt a LOT faster. Not quite as high capacity, but you would've got there much faster (Generate 24 instead of 30 resources per 10,000 pop. Costs 156r+56g instead of 300r+60g to get there.)

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