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Home » Stars! 2.6/7 » The Academy » Known Bugs (JRC3)
Re: Fuel Bug Mon, 23 February 2004 20:33 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Evil or Very Mad
OK - I ran some tests on this 'fuel bug' and I wouldn't call this a cheat in all circúmstances though it can be exploited for cheating.

This ONLY works if the ship that is set to run out of fuel is at the same location as the ship that would want to chase it. In early game play it is quite common for a ship to intercept another and not completely destroy it then set the enemy ship as a waypoint for a chase. The chasing ship will indeed end up where the defender ship was supposed to be if it had enough fuel to get there. Logically, since we are travelling at warp speeds faster than the speed of light, as a chasing ship I tell my ship to go at the same warp speed as the ship I'm after - if he was able to deceive me (or he runs out of fuel) I would end up where I would expect him to be and he wouldn't be there - nifty trick.

However, this can be abused and most notably by an SD. If an SD sets a minelayer with NO fuel to travel somewhere at a warp speed that he doesn't have fuel enough to reach, his ship WON'T MOVE. The chaser will still go. The mines will of course get laid. Now the chaser will have to go through the minefield to go after the minelayer which will certainly move in the opposite direction. With a ship laying speed bump mines the chaser won't reach him for a while.

Granted, this is going to be an uncommon occurrance but, an SD could use a ship as a fuel transport and upload all fuel to it to keep a fleet in the same place. Incidently, a ramscoop ship with empty tanks not only doesn't move, but the tanks stay empty since Stars! not only considers the ship to have run out of fuel but also doesn't generate any from the ramscoop. A ship with not enough fuel will move as far as it can with the fuel it has.

Ptolemy






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