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Radical Uses for the Destroyer Fri, 29 December 2006 16:35 Go to previous message
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Officer Cadet 2nd Year

Messages: 233
Registered: January 2006
Location: Nevada, USA
I’ve been doing some reading on a few Academy threads about different ship designs, and I thought I’d try my hand at a few designs I’ve used. First I’ll just talk about the ships, and then about using them practically.


The Ships Colonizers, freighters, scouts, and boosters are most important in the early game it seems. Small mistakes, or even inefficiencies, you make early on you’ll end up paying for years down the line. So I’ve focused on trying to find the best possibilities out there. After fair testing, I’d like to call attention to the destroyer. I think it’s a ship that is greatly overlooked that’s useful for a couple different functions beyond simple fighting. There are lots of designs you can make with it, but two designs I personally want to promote: one with a cargo pod and colony pod, which is good as a colonizer between Santa Maria and privateer (and also in a few other circumstances), and a destroyer with 2 fuel tanks, which is a fantastic booster. For the following I’m using the fuel mizer.

Let’s look at some basic stats (based on 3/3/4/3/3/3 techs).

Colony Ship
9i; 0b; 13g; 18r; 20kt; 200mg; 20dp; 25kt capacity

Privateer
50i; 3b; 2g; 50r; 65kt; 650mg; 150dp; 250kt capacity

Destroyer
15i; 3b; 5g; 35r; 35kt; 280mg; 200dp; 0kt capacity


Destroyer Colonizers
Most races need a lot of germanium early on to do well. The colony ship and medium freighter both use a fair amount of g, and so a lot of people stay away from them, instead going for the privateer. Before the privateer though, how about just going for the destroyer? The destroyer with colony pod and cargo pod, which I call “Colony DD” costs more iron and resources (and boranium) than your standard Santa Maria, but the Santa Maria is 22g, Colony DD 16g, so you’ll be able to make a few more factories for every Colony DD you build instead of a Santa Maria.

Besides that though, it has more fuel, twice the cargo, and ten times the Santa Maria armor. While unloaded the mg/kt ratio on the Colony DD is 3.84, but only 3.45 on the Santa Maria; though loaded it’s 2.28 and 2.41. If you only load it with 40kt instead of 50kt, the Colony DD gets a mg/kt of 2.48.

So, the Colony DD is a better deal than the Santa Maria if you’re looking at the g, and even you’re a –f you might want to use it—but think about how much it will take an enemy to kill a Colony DD compared to the Santa Maria. They’d have to have about 20 Alpha scouts, 7 Beta scouts, 6 Alpha DD’s, or 2 Beta DD’s to take down one Colony DD. Either way, you’ll be able to grow your economy a lot while they’re trying to take just one Colony DD down. So, put 40kt of colonists in the Colony DD and it will travel farther and faster than a Santa Maria, cost you less g, protect you colonists ten time better, and when it arrives you’ll have a colony 35% bigger than the competition. Every time I tested it, the destroyers also won in two-way races to colonize planets (does anyone know what criteria that’s based on?) To me, that’s certainly quite a deal.

How does it compare to the privateer? With 1 colony pod and 2 fuel tanks the privateer takes 11g, while the Colony DD takes 16g. The privateer’s loaded mg/kt is 3.97 to 2.28, so that’s also going to make it better than the Colony DD. But on the other hand, you’re going to be using a lot more resources and iron for each one, and you’ll also need to get to construction 4 instead of 3. Consider that the more resources and minerals you use in a colonizer ship, the more you’re going to lose in the end that are completely unrecoverable (this is also a good reason to avoid putting colony pods on large freighters unless it’s absolutely necessary—most of those resources and minerals are gone).


Destroyer Transports
For a transport, with 2 cargo pods, it’s really not good at all. Two of them together have less cargo and fuel than one medium freighter and they take about twice the iron and resources, though again they have more armor and use less g. Against a 3 fuel tank privateer it’s even worse: less iron
...



[Updated on: Fri, 29 December 2006 16:40]




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