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Home » Stars! 2.6/7 » The Academy » Gate-able Omega nub design? (split from "Nubian Design")
Re: Gate-able Omega nub design? Fri, 03 December 2004 23:38 Go to previous messageGo to previous message
TheGoaT is currently offline TheGoaT

 
Crewman 2nd Class

Messages: 14
Registered: June 2004
Location: VA Beach

Staz wrote on Sun, 28 November 2004 09:47



If they have more minerals and an IT then they are probably going to win the missile contest no matter what you do. They can distribute minerals to production centres better than you can, and can then build heavy missile ships and gate them to the front line.

What advantages do you have ? You have tachyon detectors and speed bumps which are both defensive advantages - are you primarily attacking or defending at the moment ? Do you have more resources or better tech ? More planets ?

You could also look that their ship designs to see if there are any obvious counter designs. If they are fielding heavier designs (because they can gate them) you will probably get to pick the range.




well our main advantage so far as been tactics. They are complacent, do not advance unless they have extremely superior numbers, and dont design ships with their partners in mind. Their IT player has been doing 90% of the fightning, and dying. But since early in the game 3 players dropped out near him, he has a vast number of planets, so his production is pretty high. We have been doing the attacking the last couple of battles. They build up forces on the border worlds, trying to get more numbers than us, we wait and run battlesims til we know our combo can win, then we attack. It has only failed us once. But its hard to keep up with their production from so far across the galaxy.

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