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Home » Stars! 2.6/7 » The Academy » Gate-able Omega nub design? (split from "Nubian Design")
Re: Gate-able Omega nub design? Tue, 30 November 2004 14:04 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
LEit wrote on Mon, 29 November 2004 21:07

As an IS you might want to have fewer weapons on each ship.

One design I used was: Nub, TS-10, 6 Omega, 3 Nexi, 6 CPS, 15 deflectors, 3 j50s, OTs to speed 2.5. Mass was 302 IIRC, so it was gatable up to 500ly safely and beyond that with just range problems. With the defelctors this ship was less attractive them my beamers (which had the same defenses but lower bora and reseource cost).



You need alot of these to do serious damage. Unless you are playing for attrition, are up against alot of jamming, or need a specific counter, these are not cost effective.

You can throw in R3, speed 2.5 Beamers and set orders on disengage. That combo works great against heavier/slower R2 AMP designs,but it is fairly easy to counter. Doesn't sound like that is the case if you already have AMP beamers. I would not advise using a 6 torp version for anything else. With an AR, you should be resource limited, not mineral limited...

Here is another thought...You listed your enemy, but not the neutral team. If the Neutral team has no IS, and you have not traded Tacheon ships, build 96% cloaked 4 stack ARM boats. Make sure they see at least 1, hopefully in a combat that you win, because that design tipped the balance. That will force them to consider *where* and how *many* of these ships you have. It can be daunting task to any but the fool hardy, and lucky. If you have placed them in reserve positions ready to cover an attack, or help on an attack as a seperate stack, they are much more effective than the 6 torp ships will ever be.

Just my 2 cents
-Matt





Global Warming - A climatic change eagerly awaited by most Minnesotans.

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