Re: Gate-able Omega nub design? |
Mon, 29 November 2004 22:07 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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As an IS you might want to have fewer weapons on each ship.
One design I used was: Nub, TS-10, 6 Omega, 3 Nexi, 6 CPS, 15 deflectors, 3 j50s, OTs to speed 2.5. Mass was 302 IIRC, so it was gatable up to 500ly safely and beyond that with just range problems. With the defelctors this ship was less attractive them my beamers (which had the same defenses but lower bora and reseource cost).
With the teams you've mentioned you have an advantage of more production (300% pop IS should have more production), tachyons, speed traps - so skirmishing will be better. They will be better at mineral movement, and heavy ship movement. If you can do the MM to optimize the skirmishing, mineral, and ship movement, you should be able to do well. I'd suggetst you build beamers, tachyons, and speed traps; the AR builds skirmishers and miners and std mine layers; and the WM builds missiles; and the WM runs the beamers and missile ships.
- LEitReport message to a moderator
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