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Home » Stars! 2.6/7 » The Academy » Gate-able Omega nub design? (split from "Nubian Design")
Re: Gate-able Omega nub design?  Sat, 27 November 2004 23:06 Go to previous messageGo to previous message
TheGoaT is currently offline TheGoaT

 
Crewman 2nd Class

Messages: 14
Registered: June 2004
Location: VA Beach

iztok wrote on Thu, 25 November 2004 08:35

Hi!
TheGoaT wrote on Thu, 25 November 2004 05:28

whats a good gatable omega nubian design?

Depends on many things: what's your (and opponent's) mineral stock, what are ship designs and amounts fielded, PRTs and LRTs, tech levels, player relations...

You could consider a fairly standard design: engine, 3 slots of Omegas, 1 slot Nexus, 2 slots jamers 30 and 2 slots CPS. For 2.5 speed I'd add OTs, rest deflectors. Gates with 13-20% damage and 4-7% losses (depends on engine weight). With retreat orders it is uncatcheable by AMP nubs, and still protected well against R3 beamer nubs and missiles. Saves some germ with only one slot of Nexii. I'd even consider swapping one slot of CPS for deflectors to save even more germ, as it is usually the scarcest mineral in end-game.

Please post your situation and we'll try to find appropriate design.
BR, Iztok



[Mod edit : changed topic title]


well the game is a 3vs3 war right now with a wildcard race staying neutral. Im IS with RS. Im the furthest away from the frontlines. Plan on backing the fleet up with AMP nubs and a handful of ARM nubs when they reach the frontlines. Minerial situation is slowly getting better with a AR teammate, enemy minerial situation seems to be better than my current. Enemys are IT/AR/WM, mine is IS/AR/WM.

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