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Home » Stars! 2.6/7 » The Academy » exploding minefields
Re: exploding minefields Sun, 28 June 2009 18:13 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
gible wrote on Sun, 28 June 2009 15:49

Micha wrote on Sun, 28 June 2009 22:42

I think you should include what Iztok said: "Regardless of number of detonating minefields the ship's in, it can be hit only by one, the rest are ignored." It's an important part of the logic behind the bug.


I'm not sure only being hit by one field is a bug per se as its at least consistent(for non-*MLs) - you only ever hit/check against one (normal) minefield during movement too. but as you say, it is part of the logic that causes the bug.

Don't get me wrong, I'm not saying that I think that only getting hit by one field is a bug. I just mean that this is the reason why the MMLs and SMLs are able to survive the next detonations, they were checked for one detonation (their own) and ignored for the folliwing.

Quote:

"The SD specific mini-minelayer and maxi-minelayer hulls are immune to the explosions of their own minefields however the checks are performed in player number order and, regardless of number of detonating minefields the ship's in, it can be hit only by one field hence the rest of the exploding minefields are ignored. I.e. if a given MML or SML has "survived" its own exploding field, it will also survive the exploding fields of all following SD players' exploding fields it may be in."

That's a long sentence. Wink
BTW, it's not 'maxi' but 'super', hence SML. Wink

mch

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