Cost 0 setup |
Sat, 19 June 2004 10:24 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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Use the Stars Editor (http://www.pirates.retreat.btinternet.co.uk/dlStarEd.zip) to set the mineral costs and tech leves of the items you're interested in (or all items) to 0, you probably want to set the 100/250 gate to be inf/inf and cost 0.
Also set the resource cost of the items to 999. Save it to a file (don't update the .exe yet). Open the file in a text editor (notepad works fine, any other should as well), and search for 999 and replace with 0. Back in the Stars Editor, import the file, and write the .exe.
In turn 2400: have some other race build the ships, and a gate, the target race can build for some one else, and builds a gate too. I build them in packs of 1020.
In turn 2401: have the races gate the fleets to the other race, and transfer the fleets to them. Stars! will delete components you don't have the tech to build, so you have to run with the techs set to 0 for this year as well. Remove gates from bases.
In turn 2402: you can run with the normal game, delete designs you've given away, and unbuildable bases. Start scrapping, I scrap 20 a year, that's enough for 51 turns of scrapping with 1020 of them.
If you see a game that says it will run the first few turns outside of AH, there is a possibility that it is using this. This is how Summer was started (although I think they didn't think of the gate part).
- LEitReport message to a moderator
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