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Re: Game Idea: Empire Builders |
Tue, 11 July 2006 22:05 |
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I went (5). Still prefer a kingpiece idea, which isn't on the list, but vonkreeden made it clear these are just the options he wants to play... ... Personally I'd only be interested in playing with a clear, fixed game mechanic like a HW kingpiece, which doesn't involve arbitary thrid parties. I guess that means I probably shouldn't have voted, d'oh.
I can't see how playing with two people with upload access and competing desires can possibly work... It'd come down to game mechanic of 'who can upload last'. I guess (3) might work if the third party was the only one with upload access, and was email the desired order each turn, then made changes according to the roll. But I think that's a recipe for missed gens.
[Updated on: Tue, 11 July 2006 22:07] Report message to a moderator
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Re: Game Idea: Empire Builders |
Wed, 12 July 2006 21:55 |
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Yeah, I can see where you are going. Thing is, in practice, if I were under heavy threat I would become a protectorate, just to buy myself a decade or so to build up a defence, then I would rebel and ally up with the opposition... At the least there needs to be some sort of genuine penalty for 'rebelling'. Perhaps having 50% of your fleets scrapped at random by host, to represent the losses taken overwhelming those small marine units that you would expect the conqueror to have placed inside all fleet headquarters... That would certainly turn a rebellion into a more desperate affair, and ensure you would find yourself on the defensive for a short period.
[Updated on: Wed, 12 July 2006 21:57] Report message to a moderator
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Re: Game Idea: Empire Builders |
Wed, 12 July 2006 22:10 |
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Quote: | At the least there needs to be some sort of genuine penalty for 'rebelling'
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Honourable warmonger method: if you are loyal I make sure you are better off then alone. If you backstab, you become primary enemy... I care much more about hurting you then hurting my rivals.
In my limited experience in normal games, if you look after your friends, they don't often rebel. I've so far had the opposite problem of trying to set up an end game but not enough friends even with help and willingness to cancel treaties want to take a shot at #1.
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