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Re: ARM or ORM? |
Wed, 24 March 2004 13:26 |
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There are 2 options as an AR;
a) Take ARM
b) Don't take it
ARM for an AR race works well since the midget miner is available. After that it's mainly later in the game that the ARM becomes most valuable IMO.
Not taking ARM does hurt an AR since mineral production is much closer to other players 'standard' potential and minerals are the best trading power that an AR has other than energy tech.
OBRM is usually taken for races using something around a 1 in 3 or 4 hab range since numerous planets can be found to produce the minerals. An IT should almost always be OBRM to get the extra pop per planet, (driving up the full planet resources), since minerals can be gated from place to place, it's easy enough to balance mineral distribution. The standard mini-miner can be produced by a HP IT race in sufficient quantaties to strip mine nearby planets to supplement where necessary.
The choice for taking OBRM for a non AR or is not as easy as deciding whether or not to take ARM for an AR.
An exception to all this is the PP race - ARM is almost a necessity for anybody playing PP. OBRM is pretty much out of the question.
Ptolemy
[Updated on: Wed, 24 March 2004 13:28]
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Re: ARM or ORM? |
Sat, 27 March 2004 19:18 |
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Crusader | | Officer Cadet 2nd Year | Messages: 233
Registered: January 2003 Location: Dixie Land | |
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Sinla wrote on Wed, 24 March 2004 12:59 | ARM is not necessary for AR's (especially for lowgrowth ones), OBRM is just plain stupid though
ARM you *can* use when having low habs (though most people just try to intersettle...) or when playing PP (like almost never ).
Most people just go with OBRM (mining is a bit MM-intensive. Am I right dudes and dudettes!?): Nice points in the racewizard and 10% increase in planetsize (so 10% more resources per planet).
And then there is always the (slim) chance of getting the Alien miner. Got it myself only once...3 years before a game ended
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Hello again. Slow Saturday.
Yes, OBRM for AR is just plain stupid. I just gotta agree with such a blatantly politically incorrect statement.
I did NOT pick OBRM with my non-AR races because I'm wanting to avoid MM. I picked OBRM because I (usually) wind up playing HG style races with fairly wide hab ranges, so NOT taking OBRM is just plain stupid.
If my race has a hab of 1 of 5 or worse, then I start looking very hard at leaving OBRM off because of the large number of uninhabitable planets in my universe.
However, one of my most favorite games was with an HP race that had ARM. I was still rolling out 2 or 3 Nubians per production center while others were lamenting the lack of extractable minerals.
I follow a general rule (most of the time) that I believe I got from Jason Cawley.
HG race with Hab of 1 of 4 or better, take OBRM.
HG race with Hab of 1 of 5 or worse, you should consider dropping OBRM and PERHAPS taking ARM, unless you're a WM. WM, without mine layers, should consider avoiding any sort of remote mining. Unless it's a one-immunity, 1 of 10 hab WM.
HP race, unless extremely wide hab like 1 of 3, should probably always consider some level of remote mining and if 1 of 5 or worse should probably always take ARM.
AR, being AR, should always, and I mean always, no, I mean ALWAYS, should have some level of remote mining and NEVER take OBRM - in my opinion.
And yet, how many wars have been won by those who refused to follow the general rule?
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