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Re: New Game Idea? |
Sun, 27 July 2003 05:14 |
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I'm curious.. Just HOW do you plan to inflict this "Event" upon the patrons? Sounds almost like you can just edit the HST file to do so.. Or is it a volentary ordeal? And if so.. How can you ensure it's enforcment? I'm interested in the mechanics of this idea your proposing... Also I'm going to guess that the "observers" are one of or both of the 2 remaining races because you've counted for 14 players.. Is this correct? Or am I wrong...
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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Re: New Game Idea? |
Fri, 01 August 2003 18:09 |
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alexdstewart | | Chief Warrant Officer 2 | Messages: 164
Registered: July 2003 Location: Brisbane, QLD. | |
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Awh! Me Head Hurts!
Getting People not to blow an AR client race out of the sky is going to be hard. So I would not disallow an AR client but I would strongly discourage it. If someone blows them poor AR's out of the sky I will start the plague immidiately to punish people for such a xenocide. They would be allowed to keep their starbase though.
A 1) The win is by vote and patron has one vote, client voting for its original patron has two and client voting for another patron has one. A client aligned to a patron votes for that patron automatically. So if a patron manages to align two clients, their team would have 4 votes instead of 3.
A 2) To prevent Patron races from transferring too many fleets to clients a different person will be playing the client race.
To start the game I only need the Patron race players. We'll recruit the client players later on. If you have a nomination of who should have control over your client race, I will give them priority. If you just have skill or other preference, I will search for players of the skill indicated. If there are two condenters for control of your client race, you will be given the final choice.
A 3) Sure can.
It is up to you to design a patron and a client race that fit like a lock and key, so that client races have no reason to change their alignment. Patron races would have large and powerful high tech fleets cruising the after the plague. Minefield everywhere, orbitals over most planets and extreme scarity of minerals... You get the picture...
The client races would need patrons' help to expand in such a hostile enviroment. And while Patrons have superior strength their economy is in ruins- they need client's help to rebuild. Because Patrons do not have bomber fleets, they cannot eliminate the threat of emerging client races- the simple solution to exterminate clients until the pop regenerates does not work and so the Patron races reluctantly help client races to grow their economy in hope that clients stay loyal long enough to replace the mounting casualties among their warfleets and starbases until such time when their economy is rebuild.
I hope this explains things a little bit better.
In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.Report message to a moderator
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Re: New Game Idea? |
Tue, 12 August 2003 08:01 |
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Thread moved to The Bar since it is not a new game announcement, but instead a discussion of game rules/set-up. Refer to the sticky at the top of the "New Game" forum for the clarification on where to post these threads.
<wearing Moderator hat>
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