Re: EYITYOTG |
Fri, 07 August 2015 14:37 |
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Hi
so playerlist is the same exept Altruist joined in ?
ccmaster
PS :
Little bit late for rules but what think all the players about a deadline of 20 years where you are not allowed to set anyone to friend and have all to enemies ?
I have in mind with this rule that not 2 player ally in the first year even they have not seen each other. ( early ally gives a great boost to both players )
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Re: EYITYOTG |
Fri, 07 August 2015 23:13 |
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ccmaster wrote on Fri, 07 August 2015 20:37early ally gives a great boost to both players
Well, due to the scrappers the usual alliance-research boost won't happen early on.
Quote:2 player ally in the first year even they have not seen each other
That's rather bad style, sure enough, but to be honest so far I have never seen it happen.
I think the restriction we already have about forming an alliance are sufficient.
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Re: EYITYOTG |
Sun, 09 August 2015 08:41 |
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So as I mentioned I will be on vacation (without internet) for the last week in thus month (specifically the 22nd to 29th).
However, it turns out that I will be going to work a few times during that time, so I may be able to get a few turns done, since it will still be pretty early in the game.
I seem to remember that there is a way to set that a turn will generate if everyone is in, but not by a time deadline. Would it be possibly to do that during my vacation? That might allow us to get at least a few turns done...
Needs-a-Vacation Dancer
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holidays and turn generation schedule |
Tue, 11 August 2015 12:15 |
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Raindancer wrote on Sun, 09 August 2015 05:41I seem to remember that there is a way to set that a turn will generate if everyone is in, but not by a time deadline.
The solution is
# to set a schedule for example 7 days later or whenever the holiday is finished
# and to check the box "gen when all orders are in" (or however the box is called)
Result:
Whenever all turns are in, the next turn will be generated. If not all turns are in, we all patiently wait until the set schedule (your holiday end) has been reached and the next turn will be generated even when not all orders are in.
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Game is up |
Fri, 28 August 2015 08:11 |
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The game is up since 3 days.
But Crushers, Culture and ZooZoo seem to have problems uploading their first orders.
Any problems we can perhaps help with? Wrong email-addresses or autohost-emails accidently getting caught in the spam filter?
[Updated on: Fri, 28 August 2015 08:12] Report message to a moderator
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