Home » Stars! 2.6/7 » Challenges » Challenge 2 - Kill AI
Re: Challenge 2 - Kill AI |
Sun, 18 May 2014 13:18 |
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The key for me was to get jihads early on.
I had jihad stations up by year 27 (2477). I was in touching distance of elec11 (BSC) + con13 (BBs) in an additional 3 years.
> Building fully decked out stations is more than enough, with the occasional jihad BB fleet.
> Before I had jihads, I had to tailor build DDs/CCs against the enemy fleets.
> I ensured that there wasn't a single year that my station went down, so that I didn't give those pesky AI bombers a chance to drop their bombs.
> I built mine-layers only in year 37 (2487). Before that it's pretty much a waste of resources.
I've played about 9 hours so far, on my 2nd attempt.
When the challenge came out, my 1st attempt lasted all of an hour before my HW station was killed :s.
I didn't reload my save files in my first attempt, but I shamelessly abused reloading saves in this attempt.
In this go, I played
> Using well planned stations & support suicide fleets to take out enemy fleets.
> Leading AIs to ambushes and making them kill each other in orbit of my planets.
I'm obviously not using the station building bug .
I've also noticed there's a lot of dead open space in this map. Big empty spaces with no planets to use as jump points.
Sadly, no wormholes or MTs to exploit here, to negate that factor.
The game log so far.
Year 0 - 2450 - 16th rank, 1 planet, 1 station, 0 cap, 20 tech, 1079 res.
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These are the fun and challenging parts ... and I want to see how others play the starting period. I can share these 2 milestones though.
Year 27 - 2477 - Jihad station up.Just in time!
Year 35 - 2485 - By year 35, I had jihad BBs supporting my stations.
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Year 50 - Blue Giant, Spittle, Mars, the HW, Wizzle, No return, Witter, Distopia, Hill and Yuppie Puppy.
Year 50 - 2500 - 12th rank, 10 planets, 6 stations, 19 cap ships, 79 tech lvls, 6300 res.
Year 60 - 2510 - 10th rank, 11 planets, 6 stations, 26 cap ships, 89 tech lvls, 7500 res.
Year 70 - 2520 - 9th rank, 18 planets, 9 stations, 38 cap ships, 97 tech lvls, 9600 res.
Year 80 - 2530 - 7th rank, 31 plants, 14 stations, 44 cap ships, 106 tech lvls, 15000 res.
Year 90 - 2540 - 2nd rank, 53 plants, 26 stations, 56 cap ships, 116 tech lvls, 22000 res.
Year 95 - 2545 - 1st rank, 57 planets, 30 stations, 103 cap ships, 119 tech levels, 27000 res.
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I'm about to hit the AR AI, so I should get a boost of 13-15 more planets by 2550. I just have to make sure that my colonists are coming along smoothly in the supply chain.
I'm 95k res from weap26 and 300k from con26. I have an exponential res curve now with 17 breeder planets (80%+) at 40%cap and 31k res.
I estimate that I can get weap 26 nubians in another 10 years, if not sooner.
I have to confess, I'm hitting my interest ceiling in this map now..
The winning conditions seems like a lot of MM and tedium, now that the fun part seems to be over.
Edit - Just for ma.stars
Year 85 - 2535 - 5th rank, 43 planets, 18 stations, 46 cap ships, 112 tech lvls, 18811 res, 1429 score.
[Updated on: Sun, 18 May 2014 13:33]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Challenge 2 - Kill AI |
Sun, 18 May 2014 13:39 |
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Overbuild bombers to ensure 1 year bombing runs.
Doing a mix of lbu-s, smart bombs and cherries will help you clear out the planets faster. You have to decide what type of bombing run you want to use.
Using stars calculator is something that aids me a lot while designing my bombing fleets against enemy shield techs.
If you want to use it:
http://wiki.starsautohost.org/wiki/Utilities/Index#Stars.21_ Calculator
A rough guide is 40 cherries to kill 100% of pop on a 0 defence world.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Challenge 2 - Kill AI |
Sun, 18 May 2014 19:37 |
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mrvan | | Officer Cadet 1st Year | Messages: 220
Registered: May 2014 | |
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Pfffff.... played until around 2550. Captured a couple of planets and made it to doomsday missiles, but it is very tedious to hold planets because of the packets (forcing me to build defenses before anything else and keeping freighters + defensive fleets hovering) and juggling fleets around to see which world needs more protection than the space station. Just underestimated an attack and lost my starbase and most of the pop on blue giant, so I think I will give up on this one.
I am constantly pop/resources constrained so I think I should have tried to expand earlier. If I would have kept my HW at 40% I guess I would have spare resources a lot earlier. Also maybe instead of attacking one planet, holding it, and continuing once I'm happy with the defense I guess the main fleet should press on and take out the main worlds of an AI and then take and hold the territory later.
Quite a fun challenge, maybe not so difficult for the real vets, but much more so than a normal PvAI game.
[Updated on: Sun, 18 May 2014 19:38] Report message to a moderator
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Re: Challenge 2 - Kill AI |
Mon, 19 May 2014 02:16 |
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Use your backup save files and reload a turn from 5 years ago.
Send a lf to quick load the packet minerals from space if possible.
Stars.ini backups=99
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Challenge 2 - Kill AI |
Mon, 19 May 2014 14:07 |
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nmid wrote on Mon, 19 May 2014 08:16Use your backup save files and reload a turn from 5 years ago.
Send a lf to quick load the packet minerals from space if possible.
Stars.ini backups=99
Hi ,
you should play with
Backups=999
as you need all years backuped.
ccmaster
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Re: Challenge 2 - Kill AI |
Mon, 19 May 2014 17:05 |
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mrvan | | Officer Cadet 1st Year | Messages: 220
Registered: May 2014 | |
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nmid wrote on Sun, 18 May 2014 13:18The key for me was to get jihads early on.
I had jihad stations up by year 27 (2477). I was in touching distance of elec11 (BSC) + con13 (BBs) in an additional 3 years.
The game log so far.
Year 0 - 2450 - 16th rank, 1 planet, 1 station, 0 cap, 20 tech, 1079 res.
---------------------------------------
These are the fun and challenging parts ... and I want to see how others play the starting period. I can share these 2 milestones though.
Year 27 - 2477 - Jihad station up.Just in time!
Year 35 - 2485 - By year 35, I had jihad BBs supporting my stations.
---------------------------------------
Year 50 - Blue Giant, Spittle, Mars, the HW, Wizzle, No return, Witter, Distopia, Hill and Yuppie Puppy.
Year 50 - 2500 - 12th rank, 10 planets, 6 stations, 19 cap ships, 79 tech lvls, 6300 res.
That's quite a bit faster than I can manage. I have Jihad BBs in year 50 and so only really start expanding around that time (the BBs aren't the main catch, but it seems that it all comes together around the same time). I guess I need to learn some more tricks on how to get "muiltiplayer involuntary tech trading" working out well. I can usually sustain 2-3 battles per turn, but that means quite a number of turns pass without a trade. I guess I should also focus on researching cheap tech myself to make sure that I get interesting stuff from the AI. I am curious to learn how the vets here manage to keep more AI-AI battles going on. Do you use 3 jet FF's to have more chance of escaping the turns with too few or too many opponents?
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Re: Challenge 2 - Kill AI |
Wed, 21 May 2014 04:33 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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nmid wrote on Tue, 20 May 2014 22:57So we both had to attack the same AIs.. I fail to understand the point of your earlier message
Yup. The best path was obvious, but I didn't follow it. I went South and have only fought the Hicardis so far, because only they had the techs and the strength to keep things interesting enough for me. Now that I've booted them from the cluster I wanted, I'll probably turn North, which should be a piece of cake with Weap24.
That's why I'm not likely to beat any speed record. That and having rushed many turns, which means I've been playing the Humanoids far from their optimal performance.
Note: It's year 97 (2547), techs are 18, 24, 20, 20, 18, 12. I have 10k Res, 17 planets, 10 SBs, 150 Cap ships and 880 chaff. I'm still ranked 10th, but my growth just turned exponential and I'm nigh unstoppable, so that's gonna improve fast.
[Updated on: Wed, 21 May 2014 04:42]
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: Challenge 2 - Kill AI |
Wed, 21 May 2014 05:34 |
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m.a@stars wrote on Wed, 21 May 2014 14:03nmid wrote on Tue, 20 May 2014 22:57So we both had to attack the same AIs.. I fail to understand the point of your earlier message
Yup. The best path was obvious, but I didn't follow it. I went South and have only fought the Hicardis so far, because only they had the techs and the strength to keep things interesting enough for me. Now that I've booted them from the cluster I wanted, I'll probably turn North, which should be a piece of cake with Weap24.
That's why I'm not likely to beat any speed record. That and having rushed many turns, which means I've been playing the Humanoids far from their optimal performance.
Note: It's year 97 (2547), techs are 18, 24, 20, 20, 18, 12. I have 10k Res, 17 planets, 10 SBs, 150 Cap ships and 880 chaff. I'm still ranked 10th, but my growth just turned exponential and I'm nigh unstoppable, so that's gonna improve fast.
I rechecked my game files . You really are playing a different game, I think.
You should check you have the correct files
In my game, I have Hicardi to my south and east (ranked 1) and
Picardi to my north (ranked 2) .
Both are HE AI.
There are no other AI touching my borders.
[Updated on: Wed, 21 May 2014 05:34]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Challenge 2 - Kill AI |
Tue, 03 June 2014 12:39 |
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http://i.imgur.com/pTpbkdp.jpg
2567.
Got it using a tactic I always wanted to try out... but I'm pretty sure if I don't use it, I can do it faster.
I'm going to try it out again
[Updated on: Tue, 03 June 2014 14:22]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Challenge 2 - Kill AI |
Wed, 04 June 2014 10:33 |
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nmid wrote on Tue, 03 June 2014 18:39
2567.
Gosh! That's fast.
I am at year 2526 with 28 planets. To beat you I'd need to conquere almost 4 planets per years from now on. Mmmh...
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