Dodging Invasion |
Sun, 13 April 2014 04:01 |
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XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
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Order of Events
2 Waypoint 0 load tasks (if done by hand)
5 In-space packets move. Packets that will hit planets decay pro-rated by distance traveled.
5-3 Planets hit that end up with 0 colonists become uninhabited
14 Population grows/dies
15 Packets that just launched and reach their destination cause damage (Impacts are in planet ID order)
19 Bombing
19-3 Planets with 0 pop lose defenses, planetary scanner, invasion tech gain possibility, the production queue, and the insta-terraforming of CA's.
22 Waypoint 1 unload tasks
23 Waypoint 1 Colonization/Ground Combat resolution (w/possible tech gain)
24 Planets with 0 pop become uninhabited
If I send a fleet to a planet which will be visible for one year en route...
And my target sees and uses WP0 orders to load their colonists
And I use WP1 orders to "invade"
Do I get the planet - do I get the chance at tech?
I am reading it that the planet only becomes uninhabited if it is packetted/bombed, not just because it is empty (at least until 24)
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Re: Dodging Invasion |
Sun, 13 April 2014 07:13 |
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you'll get the planet & a chance at the tech.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Dodging Invasion |
Sun, 13 April 2014 19:13 |
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I'm surprised, because I've tested this in the past as well.
If everything happens in the same year (evac wp0, invasion wp1), then you get the planet + a tech gain chance.
There are only 2 points in the OoE where a planet is marked uninhabited.
One in the middle of the OoE, when a packet obliterates a planet.
Two, at the end of the turn after WP1 orders are completed.
I'll point out a tactic that I always use.. (that everyone I've played with might have noticed).
When I'm bombing a planet (not packeting), I always wp1 drop 2kt (200) pop.
If I have enough bombers to wipe out the planet (or if I have allied bombers doing tandem bombing), then I always end up getting the planet the same turn.
I also get to know how many minerals are on ground.
[Updated on: Sun, 13 April 2014 19:20]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Dodging Invasion |
Mon, 14 April 2014 11:30 |
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XAPBob wrote on Sun, 13 April 2014 10:01Order of Events
2 Waypoint 0 load tasks (if done by hand)
5 In-space packets move. Packets that will hit planets decay pro-rated by distance traveled.
5-3 Planets hit that end up with 0 colonists become uninhabited
14 Population grows/dies
15 Packets that just launched and reach their destination cause damage (Impacts are in planet ID order)
19 Bombing
19-3 Planets with 0 pop lose defenses, planetary scanner, invasion tech gain possibility, the production queue, and the insta-terraforming of CA's.
22 Waypoint 1 unload tasks
23 Waypoint 1 Colonization/Ground Combat resolution (w/possible tech gain)
24 Planets with 0 pop become uninhabited
If I send a fleet to a planet which will be visible for one year en route...
And my target sees and uses WP0 orders to load their colonists
And I use WP1 orders to "invade"
Do I get the planet - do I get the chance at tech?
After several wrong answeres, the community got it right after a while, the answere is no and no.
Quote:I am reading it that the planet only becomes uninhabited if it is packetted/bombed, not just because it is empty (at least until 24)
Well, actually it's handled differently: zero pop is NOT the same as uncolonized. During most of the order of events a planet is still considered colonized although having zero pop (during this time you can still conquere but not colonize the planet). I guess there are 2 positions in the order of events where zero pop planets will be declared uncolonized: 14 and 24.
2 Waypoint 0 load tasks
14 Population grows/dies
19 Bombing
22 Waypoint 1 unload tasks
24 Planets with 0 pop become uninhabited
Conclusions:
# WP-0 evacuation of your planet is possible without giving the enemy the chance of a tech gain due to a WP-1 pop drop.
# What nmid describes about bombing and killing all pop but nevertheless conquering the empty planet with a WP-1 pop drop is possbile because there is no check inbetween bombing and WP-1 orders.
# If there is no groundfight (because all pop was killed by the bombs), so far I have never gotten a tech gain.
# So you better should not bomb everybody but let some survive who can tell you some of their tech secrets.
# Players exhchanging tech via pop-drop should keep in mind to have enough pop on the planet to ensure that there are around 100 survivors left AFTER the check at position 14 (most likely as less as 51 survivers will do)
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