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Home » Stars! 2.6/7 » The Academy » anybody ever try 'No Missiles'
icon5.gif  anybody ever try 'No Missiles' Mon, 21 September 2009 10:27 Go to next message
scottrick49 is currently offline scottrick49

 
Master Chief Petty Officer

Messages: 98
Registered: August 2003
Location: Minneapolis, MN
Anybody ever try a 'no missiles' strategy? Basically, your main fleet would be comprised of beamers and chaff.

Advantages I can see:

1) Your main fleet is gate-able
2) You don't have to built extremely costly missile ships.
3) You opponents chaff (which most people build by default) is useless.

Many main fleet battles in the BB era are primarily decided by who has the most chaff. So why waste the minerals and resources building missile ships? Build more chaff so their missiles are even more pointless, and build more beamers. Regenerating shields might work very well since your beamer stacks will be larger than normal.




scottrick

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Re: anybody ever try 'No Missiles' Mon, 21 September 2009 15:16 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
Stars! is a wonderfull game - under right circumstances everything imaginable can work. OFC the catch is in recognizing those circumstances. Wink The no-missile approach certainly works - I've won the decisive battle in one game exclusively with beamer DNs and chaff.

But the main problem any over-specialized fleet meets is it's significantly more sensitive to various counters, and lacks tactical variants the combined-arms fleet gives. Shocked I'll leave more detailed explanation (and counter-designs) as an excercise for the audience Wink . I just know I'll think three times before I'll resign a potential to do 1100 points of damage a single Armageddon missile does to a sapped-shield hull. 2 Guns Dead Dead Dead Dead

BR, Iztok

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Re: anybody ever try 'No Missiles' Mon, 21 September 2009 18:03 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
If you go beamer only, you can expect some nasty surprises.

Retreating missile ships can seriously hurt you - you'll take several rounds of fire before you even start shooting.

*Fast* retreating missile ships will maul you and take no return fire. You can do this in the BB era with Galleons (only really worth it with high tech missiles.)

There's also some simpler problems. Starbases will always get two shots (and beam bases become an option for your opponent, since they'll actually get to fire.)

Also... You'll run out of boranium. The game almost forces you to play with combined arms, since beamer BBs cost much more boranium than anything else, and missile BBs cost much much more iron. So if you want to use all your minerals, you'll *have* to make use of some missiles or torps. Well, unless you built too many factories, with poor mines, in which case you'll be out of germ and won't be building much of anything...

I know some people use predominantly missiles on offense (big chunky fleets, don't need to gate since they're in enemy territory) and beamers on defense (gatable.)

Of course when nubians show up, you can start making gatable missile ships. Or you could play IT and gate everything Teleport


[Updated on: Mon, 21 September 2009 18:06]

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Re: anybody ever try 'No Missiles' Tue, 22 September 2009 10:43 Go to previous messageGo to next message
scottrick49 is currently offline scottrick49

 
Master Chief Petty Officer

Messages: 98
Registered: August 2003
Location: Minneapolis, MN
Yeah I suppose it would be one of those strategies to use at the right place and the right time. Doing it blindly would get you wiped.

I've always felt that missiles were too powerful so I'm always looking for strategies that prove me wrong.



scottrick

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Re: anybody ever try 'No Missiles' Tue, 22 September 2009 13:24 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Missiles are too powerful?

Chaff.



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I am on a hot streak... Literally.

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Re: anybody ever try 'No Missiles' Wed, 23 September 2009 13:20 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
scottrick49 wrote on Mon, 21 September 2009 16:27

Anybody ever try a 'no missiles' strategy? Basically, your main fleet would be comprised of beamers and chaff.

I'm almost always trying a variant of that. I start with beamers, because they're cheap. Then I add chaff because I need to defend against enemy missiles. Then I need to add my own missiles... Rolling Eyes

Combined-arms fleets sort of evolve on their own, in my experience. Even mineral shortages conspire to force you to go that way. Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: anybody ever try 'No Missiles' Thu, 24 September 2009 02:59 Go to previous message
teefha is currently offline teefha

 
Crewman 2nd Class

Messages: 14
Registered: July 2009
Ohh, and missles are quite nice for killing SB. And caff, ok, caff is great. But if you dont build missles, your opponend dont need to wast res/min to build caff...

Soo, to have some missleships is great Smile

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