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Re: Nova May 09 update |
Wed, 27 May 2009 02:40 |
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FWIW, I emailed Ken directly and it bounced 550 (Invalid recipient) - if stars-nova user email is being forwarded to the same address then that would explain why you couldn't contact Ken there.
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Re: Nova May 09 update |
Fri, 29 May 2009 00:26 |
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Daniel | | | Messages: 179
Registered: April 2006 Location: Nowra, Australia | |
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m.a@stars wrote on Fri, 29 May 2009 12:45 |
TheJorrus wrote on Wed, 27 May 2009 19:45 | the original devs were so very close this thing is actually playable (er... sortof - we're filling in the blanks)
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Interesting! Do you mean the GUI and the turn-generation too?
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Acording to Ken's notes, Nova is playable, albeit in a very basic sense. It does have a working GUI and turn generation, though it is well short of many Stars! features (racial features, MT, random events, an AI). I have tested Nova as far as building ships and colonising planets, but haven't tried out combat or bombing - though those features have certainly been coded after a rudimentary fassion.
Nova is still well short of being ready for Beta testing. There are still many bugs and pecularities that would make it difficult for all but the most persistent player at this stage. However compared to other Stars! clones I have looked at (such as stellar legacy, GStars, free-stars), I would say it is much closer to being a playable game.
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Re: Nova May 09 update |
Sun, 31 May 2009 15:48 |
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sirgwain | | Senior Chief Petty Officer | Messages: 86
Registered: March 2004 Location: Tucson | |
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I emailed Ken at 4 different email addresses and all of them bounced. My last hope of contacting him is through Linked In, but I'm guessing that contact point is through one of the emails I had. This is the last progress report on Nova I heard from him:
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Nova is looking good (if I dare say so myself). It now has fully functional minefields (basic mines only though) plus a load of other odds and ends (for example, missile accuracy has now been implemented).
I've been working on it today and completely re-wrote how I handle cargo. Originally I followed the Stars! model where cargo capacity was part of the hull design. But that was just generating so much cargo-specific code I decided to "re-factor it". Now, when you design a ship hull, you just assign a module as a "cargo pod" and drag and drop pods in when you design a ship just like any other component. Doing that got rid of loads of code (that's always satisfying).
There is one major bug outstanding in that minefields are always visible. I need to modify the display so that you can only see them if they are in range of a scanner or a ship is actually in one.
The only other major "nut to crack" is how to do a binary release with the limited features of VS Express. It can really only handle one application at a time and I have 4. Time to do a bit of reading. I could do it with a full VS but I only have VS 2005 and I'm using Express 2008. The two, of course, are not compatible. I've also moved to .Net version 3.
I still have a long bug list but they are all mainly to do with what happens when someone does something wrong. If you "stick to the rules" it pretty much works. The battle replay dialog needs work but, hey, it's just a hobby. By the way, the last release (no minefields) and web page are now in SourceForge: http://stars-nova.sourceforge.net
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I'm not sure if that will help your efforts, but it's there in case it does.
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Re: Nova May 09 update |
Wed, 24 June 2009 13:35 |
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Yikes thats really sad...
Makes one think a little more about life and what we do with it...
I was really looking forward to showing him something he started, running.
Thanks for the feedback...
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Re: Nova May 09 update |
Tue, 09 February 2010 15:59 |
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You can see the project activity on Nova developers site: http://sourceforge.net/projects/stars-nova/. It's hard to estimate the progress as current issues are not directly related to enhancing current version, but rather cleaning the code and design. Though some progress is being made in file formats for Nova.
[Updated on: Tue, 09 February 2010 15:59] Report message to a moderator
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Re: Nova May 09 update |
Tue, 09 February 2010 21:02 |
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slimdrag00n wrote on Tue, 09 February 2010 17:15 | Thanks for that link. I wish it was further along. If only I could code. I will never understand why developers stopped working on such a great game.
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I don't think they understood how good it actually is/was.
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Re: Nova May 09 update |
Wed, 10 February 2010 01:42 |
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slimdrag00n wrote on Wed, 10 February 2010 14:15 | Thanks for that link. I wish it was further along. If only I could code. I will never understand why developers stopped working on such a great game.
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I think we can rather excuse the original Nova developer for stopping working on it. Others have taken up the reins, I've no idea how far or fast they're getting but they are still active - they updated Nova's wiki page with new links just last month.
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