Resources |
Thu, 04 December 2008 08:53 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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I'm more of an AR and HE person myself, and they aren't particularly spectacular monsters, so pray tell: What are the relative economic strengths of IT, IS, and JoaT?
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Re: Resources |
Thu, 04 December 2008 11:48 |
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Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
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The relative ECON strengths of IT, IS and JoAT depend on the stage of the game and size of the universe. In general
Early Game: IT builds up the fastest, JoAT is faster then IS as it has more room on the early colonies to expand.
Mid Game: JoAT is strongest as its expansion room comes into play. IT and IS is about the same.
End Game: IS & JoAT is about the same - JoAT has bigger colonies but IS can overpopulate colonies. IT lowest ecom end potential of the three.
However, I personally prefer IT then IS and then JoAT due to amount of required micromanagement for each of these races to reach its full potential: IT easiest then IS and then JoAT. IT can gate pop and mineral at will. IS does not need to move pop too much. JoAT has to MM both pop and minerals.
[Updated on: Thu, 04 December 2008 11:49] Report message to a moderator
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Re: Resources |
Tue, 09 December 2008 19:41 |
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Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
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Micha wrote on Fri, 05 December 2008 03:41 |
Orange wrote on Thu, 04 December 2008 17:48 | However, I personally prefer IT then IS and then JoAT due to amount of required micromanagement for each of these races to reach its full potential: IT easiest then IS and then JoAT. IT can gate pop and mineral at will. IS does not need to move pop too much. JoAT has to MM both pop and minerals.
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I wouldn't call IS easier than JoaT. When playing IS I put quite some effort in the MM of my orgies. Calculating for each planet how much to upload to end up with 25% (or other holds) on the ground to maximize growth ... Planning when to fill up planets etc. More pop = more pop to manage.
mch
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Very true in the early game and part of the mid-game, however, by turn 70 - the IS pop on colonies is generally max'ed and MM of pop is much less of a burden as you more then enough pop to spread around. You do not necessarily have to manage an orge to use as a weapon - just let it be & add transport every now and then. All I am saying is that after a certain point, there is very little pop management vs. Joat.
In contrast, JoAT players have to manage breeder sites vs production sites - again both pop and minerals.
[Updated on: Tue, 09 December 2008 19:44] Report message to a moderator
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