research bug or how it works? |
Sun, 20 April 2008 09:20 |
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Thenewb | | Crewman 3rd Class | Messages: 6
Registered: February 2008 | |
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The only planet that is contributing to research is my homeworld. Does it take a built starbase for non-homeworlds to contribute to research?
I found this out by checking the "only contribute leftover resources to research" box. When this is checked my resources towards research went to 0. Toggling this box on other planets had no effect. What is the requirement for other worlds to contribute to technology.
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Re: research bug or how it works? |
Sun, 20 April 2008 16:59 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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Thenewb wrote on Sun, 20 April 2008 15:20 | The only planet that is contributing to research is my homeworld. Does it take a built starbase for non-homeworlds to contribute to research?
I found this out by checking the "only contribute leftover resources to research" box. When this is checked my resources towards research went to 0. Toggling this box on other planets had no effect. What is the requirement for other worlds to contribute to technology.
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You don't need an SB to contribute to research.
Your planet will contribute to research when it's queue is empty or when all items in the queue show green.
When you have the "only contribute ..." box unchecked and in the research pane you set "resources budgetted ..." to 100% that planet will spend all it's resources to research (all items in it's queue will become red since they will never be finished). When you set the amount to 0% the planet will not contribute (except for the cases I mentioned above).
You can set the % to any amount you like, all planets with the "only contribute ..." box unchecked will spend that percentage to research. Personally I don't find that a good idea. In general you'll have mature worlds, mid-way worlds and fresh colonies, they need to looked at differently when it comes to research. You wouldn't want your young colonies researching, you would want them to grow, to build factories, to terraform ... (there are exceptions of course).
My approach to research is to check the box, set research to 100% and the planets that I want to research will just have empty queues, or green ones. When I need to force research I'll uncheck the box in case there are unfinished items in the queues ...
mch
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Re: research bug or how it works? |
Mon, 21 April 2008 01:56 |
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Thenewb wrote on Sun, 20 April 2008 21:37 | I'll wait another 10 turns and see if something changes but that scenario you described doesn't appear to be happening. It might be just to early for the fledgling planets to even contribute 1 resource towards research.
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Micha's description is correct. Provided that any planet is producing even one resource you can choose between whether it goes to research or production.
I have a little spare time at the moment so if you'd like to send me your files (.m, .h & .xy) I'd be happy to take a look &, hopefully, explain what is happening. I'll also need your race password if you're using one. My email is:
mcdonaldjk at optusnet dot com dot au
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Re: research bug or how it works? |
Mon, 21 April 2008 03:35 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Welcome!
Thenewb wrote on Sun, 20 April 2008 15:20 | The only planet that is contributing to research is my homeworld. Does it take a built starbase for non-homeworlds to contribute to research?
I found this out by checking the "only contribute leftover resources to research" box. When this is checked my resources towards research went to 0. Toggling this box on other planets had no effect. What is the requirement for other worlds to contribute to technology.
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Growth. When they have an econ they'll be able to contribute to the tech effort. Depending on your race design, a small colony can take several decades to start making a contribution.
If you're still in the early stages of a game, say, less than a dozen planets and/or less than a couple thousand resources total, your 1st priority is expansion, and econ growth. Your research turns to zero if you check that box because none of your planets has built everything that's in their build queue.
I thought these things were covered in the tutorial or in the help. Perhaps I imagined it.
Good luck, and if you have more doubts, pls don't hesitate to ask.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: research bug or how it works? |
Mon, 21 April 2008 09:07 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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What PRT? Is the default Q (apparently) empty?
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Re: research bug or how it works? |
Sat, 26 April 2008 18:54 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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There is a glitch with ar.
Starter colonies for AR races will not contribute excess resources to research, unless the build queue is cleared first (using the clear button) or the hull design changed / upgraded. This is due to the "build Starter Colony" order invisibly blocks the end of the queue despite the fact that it has already been completed.
By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.Report message to a moderator
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