Low tech hulls and components... |
Sun, 29 January 2006 17:57 |
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Alpha torps: normally regarded as useless, but...
If your weapons tech is low and you see heavy frigates coming for your colony, a stardock loaded with alpha torps may help. As soon as you get weapons 5 (or 6 if BET) you can upgrade to beta torps.
Alpha torp flak may be effective against late game missile boats+fast beamer flak shredder combo.
Single alpha torp on a ship may be useful in battle board manipulation of movement, for example drawing enemy beamers away from a friends missile boats for several turns.
Small freighters: normally regarded as useless, but...
Find a good green near your HW and especially for an HP race it may be good to build a few to get second planet up and running faster. Afterwards they can deliver germ. Later they can be merged with an early colony ship to allow jump of 81 ly/create colony orders. (Eg. When main frieghters are fuel tank privateers and you are in hurry to reach good green)
Small freighter flak is option to protect IS orgy freighters.
[Updated on: Sun, 29 January 2006 18:01] Report message to a moderator
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Re: Low tech hulls and components... |
Sun, 29 January 2006 20:20 |
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It's about trying to keep the chaff out of range of the enemy chaff-shredders in the first round of combat (this chaff wants to fight at range 4 instead of range 1)
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Re: Low tech hulls and components... |
Mon, 30 January 2006 01:44 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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LEit wrote on Sun, 29 January 2006 20:06 |
multilis wrote on Sun, 29 January 2006 17:57 | Small freighter flak is option to protect IS orgy freighters.
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A FF (or scout) with a cargo pod is cheaper, and counts as a freighter in battle.
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I would assume that a colonizer, with no colonizer module, would be a better choice. Cheaper (in mins), and more fuel while being lighter. Plus, more attractive since it has less armor... I can't remember testing it, though.
oops - Cheaper in Bora, more in Germ... 1 less resource. So, maybe better for a -f IS.
-Matt
[Updated on: Mon, 30 January 2006 02:10]
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Low tech hulls and components... |
Mon, 30 January 2006 04:16 |
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Small freighter as flak... looking at numbers the other suggested options do seem usually better.
I hadn't played IS verses humans yet but last game fought an IS who used small freighter flak.
Some other factors are attractiveness verses beamer resistance, fuel supply/range, cargo.
Miniturization cost wise helps the colonizer/scout/small freighter options against frigate mid game, especially with (rare) BET.
Example using my BET race at end of trans game:
[ship type: Iron-Bor-Germ-Resources]
small freighter: 4-0-5-6
coloniser: 3-0-5-6
scout: 3-1-3-5
frigate: 4-1-4-8
mini coloniser: 2-0-2-2
(my tech levels: 16-18-17-18-15-15, I had all techs expensive, special game rules on hulls/components allowed)
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