minerals, buildings on non colonized planets |
Tue, 24 May 2005 11:42 |
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Sirak | | Crewman 2nd Class | Messages: 19
Registered: November 2004 | |
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Greetings!
I have a question concerning surface minerals and buildings (like mines and f). If a colony is destroyed by bombing/mineral packet/pop lifting minerals and buildings remain on the planet. For how long, is there some decay? So if nobody cares about the planet for lets say 10 years and after this time a colonize it again, will there be the same amount of surface minerals/buildings as before?
thx for an answer,
Sirak
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Re: minerals, buildings on non colonized planets |
Tue, 24 May 2005 23:13 |
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Braindead | | Officer Cadet 2nd Year | Messages: 239
Registered: April 2005 Location: Ohio | |
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Yup. Just verified what micha said.
Braindead
[Updated on: Tue, 24 May 2005 23:13]
Mess with the best, die like the rest!Report message to a moderator
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Re: minerals, buildings on non colonized planets |
Wed, 25 May 2005 03:14 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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mlaub wrote on Wed, 25 May 2005 05:39 | As a funny aside...this wasn't always the case. I started playing Stars! when you had the option to raze factories, mines, and defences in the Q. I chose this option more than once by accident. Luckily, only in games against the AI's.
-Matt
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That feature once existed? When about to lose a planet I often thought it would be nice to let the last man leaving hit the self destruct button and leave the enemy a scorched planet.
Similar to the upload of minerals to the enemies fleet to make them disappear, although that is a bug and cheat (IMHO).
This would change a lot to gameplay, and not all for the best ... HP races would get it a lot harder ... OTOH CA loses part of his power to reduce defenses with their OAs and take planets with factories/mines intact with bio bombs ... Hm I assume bio bombs wouldn't be used anymore, just LBUs to nuke the enemies defenses ASAP with no regard of trying to save anything else ... since that would be gone anyway ... and finish it off with cherries (or maybe some bio bombs afterall)
Hm, did the raze cost you any resources? Did it cost like 1 resources for every installation you wanted destroyed? Or was it instant for all factories? If it wasn't free than you would not always be able to destroy everything ...
You could make this a LRT, for races that intend to lose. Or maybe PRT based, like CAs couldn't do this.
mch
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Re: minerals, buildings on non colonized planets |
Wed, 25 May 2005 23:59 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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Micha wrote on Wed, 25 May 2005 02:14 |
Hm, did the raze cost you any resources? Did it cost like 1 resources for every installation you wanted destroyed? everything ...
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Yes. Exactly 1 resource for each Fact, Mine, or defence installation. So even an HP could wipe most everything in a year.
Hmmm...v2.0...Mass Discriminators, Wide Beam Mine Lasers ( range 4!), or the Magno Pulse Mark III !!! Yea baby!, Range 4, 380 power, Hits all ships in a 3 square radius!
No Missiles, tho. Mining fuel sucked too. BB were fairly worthless. No CA! serious plus...
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: minerals, buildings on non colonized planets |
Thu, 26 May 2005 01:37 |
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Braindead | | Officer Cadet 2nd Year | Messages: 239
Registered: April 2005 Location: Ohio | |
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Man, that was 10 years ago. Stop living in the past!
Mess with the best, die like the rest!Report message to a moderator
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