Double Mass Drivers |
Wed, 11 May 2005 04:43 |
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wizard | | Officer Cadet 3rd Year | Messages: 279
Registered: January 2004 Location: Aachen, Germany | |
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Hi all,
I always thought that double mass drivers on a starbase could fling packets at one speed higher. As it appears, this only counts for the safe speed and not for the maximum speed. I.e., two mass drivers 7 can still fling only at Warp 10.
Is this correct? Even Stars! Calculator tells me that I should fling minerals at Warp 11, so I am not sure if I am wrong or if I got a bug.
I'd like to add a screenshot, but currently don't have webspace access due to a firewall.
Andreas / wizard
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Re: Double Mass Drivers |
Wed, 11 May 2005 08:52 |
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Storm is correct. You can fling packets one warp speed higher than the mass driver rating without deterioration and catch packets one warp speed higher than the driver rating without suffering casualties. StarsCalc is incorrect with it's info here.
Ptolemy
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Re: Double Mass Drivers |
Sun, 22 May 2005 23:24 |
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You gain nothing by mixing mass drivers of different speeds. Your packet abilities at that planet will be equal to the highest rated driver.
Ptolemy
[Updated on: Sun, 22 May 2005 23:24]
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Re: Double Mass Drivers |
Sat, 23 July 2005 08:44 |
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Robert | | Lt. Junior Grade | Messages: 393
Registered: November 2002 Location: Dortmund, Germany | |
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Ptolemy wrote on Mon, 23 May 2005 05:24 | You gain nothing by mixing mass drivers of different speeds. Your packet abilities at that planet will be equal to the highest rated driver.
Ptolemy
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I am not sure here... I sometimes use a trick to send several packets from a single planet the same turn. It works if you produce a packet, then change the base (different driver), produce another packet etc.
(This is good if you need to kill a planet, so the first packet destroys defendes (or for PP de-terraforms) and the next packet does more damage).
IIRC, then to make the trick work the driver-combo on the different starbases need to have different decay rates, stars will not combine mineral packets with different decay rates...
So - I am not sure, but I think I remember that adding a warp7 driver to a warp10 driver was a possibility to achieve the effect, so 2 different drivers might make sense for some exotcal uses?
Did a quick test: if you have a double7 and a 10+7 driver and build 2 packets before and after base-change, then you get 2 packets. also if you have a double10 and 7+10 - whatever, for more data someone might want to do some testing?
Another quick test says you can send 3 packets from a planet the same turn (much more as PP)!
Another thing that came to my mind is about IT-drivers...
For IT a base with a double-MD10-driver will not catch a warp10 packet savely!
But the damage is not great...
Anyway... just a few thoughts on double drivers...
Maybe it helps
Robert
Robert
[Updated on: Sat, 23 July 2005 08:54]
2b v !2b -> ?Report message to a moderator
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