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Home » Stars! 2.6/7 » The Academy » Late game score problem - ressources
Late game score problem - ressources Tue, 29 March 2005 07:53 Go to next message
Slambert is currently offline Slambert

 
Civilian

Messages: 1
Registered: November 2004
Dont know if this is an old discussion but...

In the late game stages where virtually all the tech fields are maxed out it seems that ressources are a really poor measure of empire strength. Certainly it seems ressources weigh to heavily in the overall score compared to the actual power they represent. You need both minerals and ressources but they are nowhere near equal in importance. You can easily have an empire, rich in ressources but confined to older and mineral depleted planets. Such as empire is substanially weaker than a similar empire with a measure of "fresh" planets.

Or to put it in another way: the best late game attack philosophy seems to be "starcraft style" containment. Denying your opponent access to new mineral areas and you will win on pure attrition no matter his ressource count.

Has it ever been suggested to let the mineral production capability factor in the score as well?

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Re: Late game score problem - ressources Tue, 29 March 2005 08:44 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Hmmm...
Early in the game mineral potential weighs low...
But, late in the game, mineral potential weighs high...
How would some algorithm factor in the mineral potential?

One would also have to define early and late...
with primitive stars! games early is much longer than with a regular game.

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Re: Late game score problem - ressources Tue, 29 March 2005 09:07 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
For very late game attack strategy. "Deny them planets" Confused It is early strategy.

Correct late strategy is:
"Kill their fleets! They got no metal to build new ones from, whatever their resources are." Wink

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Re: Late game score problem - ressources Tue, 29 March 2005 11:02 Go to previous message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
Kotk wrote on Tue, 29 March 2005 06:07

Correct late strategy is:
"Kill their fleets! They got no metal to build new ones from, whatever their resources are." Wink


I'd amend this to read:

"Be sure to only accept battle if YOU can claim the salvage."

Mineral are for sure the end-game resource. As such you can lose a battle and win the war if you remembered to bring a mess of cargo capacity to the battle and can make off with the vital salvage component;i.e., whichever of the minerals are in shortest supply. You might lose your battle fleet, but in the process strip your opponent of both his chaff and missile boats. If you then make off with the Ironium and Germanium from the salvage you may be in a better position strategically than your victorious opponent.

So, end-game battle fleets should always contain fast, both warp and battle speed, large capacity cargo ships.

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