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Home » Stars! 2.6/7 » The Academy » Popdropping AR
Re: Popdropping AR Fri, 11 February 2005 07:44 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Its simply ... quirky. Smile I agree that against AR its especially quirky, since AR can never pop-drop himself. AR has to colonize next year as waypoint 0.
Some things to think about it:

There may be 2000 fully operational factories and mines on ground, if its been empty planet for a year you need a colony module. However if someone was living there the same turn then the ultimate essence (that colony module brings) is present.

If you pop-drop just emptied (destroyed deathstar or bombed empty) planet you wont get tech from pop drop.

If the planet is possible to pop-drop (as waypoint 1) then its impossible to colonize (as waypoint 1) and vice versa.

Colony module is not expensive. Very Happy


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Re: Popdropping AR Thu, 07 April 2005 18:14 Go to previous messageGo to next message
StarsBob is currently offline StarsBob

 
Crewman 2nd Class

Messages: 14
Registered: June 2004
Of course, the "what does the colony module do" question could have more answers.

Maybe planets, regardless of rad, grav, and temp, cannot support life without some piece of equipment that is included in the colony module. These can only be produced from another of it's kind, and each homeworld has one. They require constant upkeep, so if a planet is empty for a year you have to bring a new one.

This piece of equipment must be kept in the planet's gravity well, but AR can control and upkeep it remotely via energy.

There, we've now explained away the 'bug.'

Creativity people! Razz Very Happy Rolling Eyes

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Re: Popdropping AR Fri, 08 April 2005 04:57 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
StarsBob wrote on Fri, 08 April 2005 01:14

These can only be produced from another of it's kind, and each homeworld has one.

Yes. Logical. All understand it. Rolling Eyes I am in trouble to identify the one that we (humankind) got on our homeworld (Earth). Surprised Without one we cant colonize Mars. From what we produce another one? Can you describe it? Whats its name?

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Re: Popdropping AR Fri, 08 April 2005 15:11 Go to previous messageGo to next message
icebird is currently offline icebird

 
Chief Warrant Officer 3

Messages: 178
Registered: September 2003
Location: In LaLa land...
It is a warp generator. Without it, you can't extract the minerals from the planet's core required to maintain a high tech civilization. Without it, the colonists still live, but they are useless to an empire. When you send a colonizer with a warp field, it will kill off all life on the planet. This can be counteracted with another warp generator, which is why the colonization modual can't kill off enemy planets. Mines are just additions to the power of the generator, allowing you to extract more minerals than are simply needed for survival.

Creativity. Razz



-Peter, Lord of the Big Furry Things

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Re: Popdropping AR Fri, 08 April 2005 18:32 Go to previous message
StarsBob is currently offline StarsBob

 
Crewman 2nd Class

Messages: 14
Registered: June 2004
Quote:


Yes. Logical. All understand it. Rolling Eyes I am in trouble to identify the one that we (humankind) got on our homeworld (Earth). Surprised Without one we cant colonize Mars. From what we produce another one? Can you describe it? Whats its name?



Stars is not our universe. The Mystery Traders knew that the populations that were being sent into these alternate, split-off sub-universes would need these devices, and so they provided them in those races' prehistories.

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