Race Design Choices for Dueling |
Wed, 26 January 2005 22:02 |
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jrbuller | | Petty Officer 3rd Class | Messages: 48
Registered: February 2004 Location: Clearwater, FL | |
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Greetings and Salutations!
I've played in a few multi-player Stars games before, never came close to winning one, but I really think I'd like to try my luck again. I was considering trying my hand at a duel or two, but wanted to ask some advice from the community at large.
When you're desiging a race for a duel, what do you do differently from a race you'd use in a larger, multi-player game? And why?
Also, anyone want to share a "Ten Commandments of Dueling", if they are different from a larger game?
Thanks for your input!
jrbuller
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Re: Race Design Choices for Dueling |
Fri, 28 January 2005 02:12 |
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iztok | | Commander | Messages: 1207
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
jrbuller wrote on Fri, 28 January 2005 01:27 |
Thanks for the input! Now I'm off to playtest a few races....
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If you plan to play a duel with AH Dueling Club settings, then you can design somewhat different race.
There are 80 or 120 planets available on average to settle, both players are about 300 LY apart, duel ends at turn 50, and winer is the one with the highest score. Since score consist mainly from economy I'd take a +f (HG) race in such a duel and go for high econ, mainly defending myself. There's a lot of space my opponent would need to travel to get to me, and when he'd come, his fleet would be more or less outdated. Also, it wouldn't matter if I'd lose some border worlds, as my backyard planets would produce so many resources I'd win the game at 2450, despite losing the war.
Yeah, I'd win, but where's the fun? For me it is in tiny packed uni and in fight until one side is crushed.
BR, Iztok
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