Re: Hab ranges for team games |
Mon, 27 December 2004 19:16 |
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craebild | | Lieutenant | Messages: 568
Registered: December 2003 Location: Copenhagen, Denmark | |
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joseph wrote on Sun, 26 December 2004 22:18 |
Assuming that one of your team is a TT CA you can shrink all 3 habs to a minimum (20 wide). Lows should be somewhere between 20-40 and 30-50. Highs 60-80 and 50-70. This gives eventually practically 100% on every world in the universe (and each of those worlds will be like a 1WW homeworld!).
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I disagree on the settings for "shared" habs.
Lows should not be set to 20-40 (and especially no to 30-40), that will loose too much terraforming effect to the hab areas covered by other team members. For rad, it should be set to 16-36, for grav and temp it should be slightly higher because of the trapezoid distribution, I think that should be 18-38 (or 19-39, I am not certain there).
Highs should be the same distance from the top, of course.
Eventually, that will make all planets in the hab range section assigned to each race 100% for that race (with 30% terraforming), all planets will be habitable sooner, and they will be better at a given degree of terraforming than with the ranges joseph suggested.
Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild
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