From: Fast+Furious II discussion, SD Friend... |
Thu, 02 September 2004 15:42 |
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Quote: |
Hm ... well there are other tactics when you want to set another race to friend ... being SD ...
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There is potentially a nasty counter to that, especially if it is an IT who is set to friend for a turn...
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Re: From: Fast+Furious II discussion, SD Friend... |
Thu, 02 September 2004 16:09 |
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Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
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Quote: | There is potentially a nasty counter to that, especially if it is an IT who is set to friend for a turn...
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Okay you've piqued my curiosity. What is this nasty counter and how does it work?
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Re: From: Fast+Furious II discussion, SD Friend... |
Fri, 03 September 2004 10:24 |
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Quote: | The keywords are "deep in enemy territory". You can gate there. How will you gate out? And if he expects that move from you, you'll gate in detonating minefield, instantly losing all chaff, freighters and bombers.
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You lose chaff but not freighters and possibly not bombers... though there are expensive forms of chaff that can survive a single minefield boom. (unshielded destroyers, armoured frigates)
IT bringing own pop can build own gate and send more ships in.
SD should have lost gate on that world which means minimum of 2 years to gate to nearby world, then attack. If IT manages a few minefields and/or nearest gate more than 100 ly away then more time. If enough time then gate is up and IT sends in hordes behind main SD defense system. SD can try to stop gate going up with mineral packets.
The alternative which works for all, rather than just IT is a suicide run designed to do more damage to the enemy than you.
Hard for SD to micromanage having exploding minefields over all his gateworlds. As well with 512 minefield limit, only so many minefields are possible. But yes, every counter tends to have a counter.
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Re: From: Fast+Furious II discussion, SD Friend... |
Sat, 04 September 2004 05:59 |
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iztok | | Commander | Messages: 1207
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
ForceUser wrote on Fri, 03 September 2004 20:44 | ok, for a SD one world isn't that bad, He should have huge amounts of warships etc anywyas so one world isn't so bad BUT the problem will be when the IT tagets 10 or 20 or more worlds with enough ships in each strike force to whipe out the orbital starbase. THEN the SD has some problems
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Good point. It is IMO quite unrealistic to expect someone having so big fleet in reserve to be able to attack so many planets at once, but with usual weak orbitals on planets far from front it actually seems to be doable.
OTOH how many times a SD is going to use that "set to friend to evade chaff-sweeping, and kill them later with minefield detonation" trick? IIRC I never used it, however I've played only two games as a SD.
BR, Iztok
[Updated on: Sat, 04 September 2004 06:00] Report message to a moderator
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