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Home » Stars! 2.6/7 » The Academy » Cost 0 setup
Cost 0 setup Sat, 19 June 2004 10:24 Go to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Use the Stars Editor (http://www.pirates.retreat.btinternet.co.uk/dlStarEd.zip) to set the mineral costs and tech leves of the items you're interested in (or all items) to 0, you probably want to set the 100/250 gate to be inf/inf and cost 0.

Also set the resource cost of the items to 999. Save it to a file (don't update the .exe yet). Open the file in a text editor (notepad works fine, any other should as well), and search for 999 and replace with 0. Back in the Stars Editor, import the file, and write the .exe.

In turn 2400: have some other race build the ships, and a gate, the target race can build for some one else, and builds a gate too. I build them in packs of 1020.
In turn 2401: have the races gate the fleets to the other race, and transfer the fleets to them. Stars! will delete components you don't have the tech to build, so you have to run with the techs set to 0 for this year as well. Remove gates from bases.
In turn 2402: you can run with the normal game, delete designs you've given away, and unbuildable bases. Start scrapping, I scrap 20 a year, that's enough for 51 turns of scrapping with 1020 of them.

If you see a game that says it will run the first few turns outside of AH, there is a possibility that it is using this. This is how Summer was started (although I think they didn't think of the gate part).



- LEit

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Re: Cost 0 setup Wed, 30 June 2004 23:55 Go to previous messageGo to next message
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
LEit wrote on Sat, 19 June 2004 10:24

If you see a game that says it will run the first few turns outside of AH, there is a possibility that it is using this. This is how Summer was started (although I think they didn't think of the gate part).


NOTE:
This post explains the reasoning behind having a new host, or little-known host, have a trusted 3rd party create the game, or sending in a .def file with the .r files and having me or a trusted 3rd party create the game from that.

Naturally, game hosts using this cheat for games on AutoHost (where it was not specifically stated in the game announcement) will be banned from playing/hosting on AutoHost.



Ron Miller
Stars! AutoHost

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Re: Cost 0 setup Fri, 09 July 2004 21:31 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
LEit wrote on Sat, 19 June 2004 10:24

Stars! will delete components you don't have the tech to build, so you have to run with the techs set to 0 for this year as well.

Note this only applies to ships that you've built, ships some one else builds and gives to you, don't get checked for unbuildable components. Therefore, if you want to go back to the normal exe, you have to transfer the ships to another race. It's possible to do this with just one host race if you use a player race to build for you. Since the ships cost nothing, it won't harm the player position at all.



- LEit

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Re: Cost 0 setup Mon, 20 December 2004 05:44 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
How is this tool used to allow a race to have MT toys from the start?

Carn

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Re: Cost 0 setup Mon, 20 December 2004 07:15 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Carn wrote on Mon, 20 December 2004 11:44

How is this tool used to allow a race to have MT toys from the start?

If you want MT toys you'll have to meet the MT, no other way of making them available as far as I know,

mch

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