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Re: Best 2450 Resource Count |
Thu, 21 May 2009 10:40 |
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Madman wrote on Thu, 21 May 2009 07:16 |
slimdrag00n wrote on Thu, 21 May 2009 16:28 | Personally id like to see what you have to offer on a benchmark with a playable race. I bet it would be very impressive.
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There's a problem about interpretation about the word 'playable'. The race I used would be playable with some of: lots of space / enforced peace for 50 years / weapons required expensive / limit mines to being 10/x/10. Of course, the game would be broken (everyone would play TT CAs), but the point is that the playability of a race depends on the game.
That's the reason for the 100 Arm BB benchmark - it's an attempt to create a target that at least approximates what might be useful in a multiplayer game. I might try that sometime, but again the race would be 'gamed' for that, not necessarily a playable race.
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Some time ago I remember a site where a benchmark test was described. I recall it involving a fixed universe & 100 BBs with minimum techs.
IIRC the test was not x res by 2450 but the year in which the 100 BBs could be built.
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Re: Best 2450 Resource Count |
Thu, 21 May 2009 19:16 |
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Hi ,
yes one off these would be ok. It is not the pervekt way to test your race but it is better then a Resources only based Race.
And whe nyour neighbore comes with 100 BB with amag in year 2450 you have mostly trouble.
He could kill you with ships not with Resources.
ccmaster
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Re: Best 2450 Resource Count |
Thu, 21 May 2009 21:39 |
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Madman wrote on Thu, 21 May 2009 20:23 |
ccmaster wrote on Fri, 22 May 2009 11:16 | yes one off these would be ok. It is not the pervekt way to test your race but it is better then a Resources only based Race.
And whe nyour neighbore comes with 100 BB with amag in year 2450 you have mostly trouble.
He could kill you with ships not with Resources.
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That's a straw man argument. Of course the 100 BB benchmark is a better way to test a race intended for a game. That's not however what I was doing - that race was never intended to be played against opponents. I assume you are pointing out in case anyone inexperienced is reading the thread and still thinks after several posts of people saying otherwise that this is a useful race design for a multiplayer game.
Actually in this case, if someone did have lots of planets and massive resources at 2450, it wouldn't be too bad if attacked by 100 BB - throw us some quick minefields, about 4 years to get decent weapons tech, and a few more years to build some ships (although rather longer to assemble). With enough planets, it would take quite a while to do significant damage. It would be a poor strategy though, as it would _really_ hurt being attacked early, before the massive amount of resources - expensive weapons would be suicide.
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Why can't you agree you are both right?
CCMaster is right that you need a race that performs well when it comes to playing in a game so the BB test is better than one that simply delivers a lot of res (though the more res you have the more easily you can overcome a few shortcomings).
Madman is right because he was not designing such a race. He was simply having fun seeing what was possible - just an exercise.
The most impressive performance I have witnessed in a real game was a -f IS that delivered 52k res by 2450 &, when everyone else conceded in 2463 had 64k res, 144 Capital ships (Weap20/21), techs: 11-22-16-20-12-5, a score of 3621, 84 planets & 10.4 million pop in orgies. Had the game continued he would have had Arm nubs by 2468/9. The game was SixPack 1 which was a no diplomacy game.
The player was Dogthinker.
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Re: Best 2450 Resource Count |
Fri, 22 May 2009 02:38 |
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zoid wrote on Sun, 12 January 2003 09:53 | And how about some modification suggestions for multiplayer gameplay?
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Hi ,
maybe you have missunderstand me I only write because of the first question of Zoid. That he should not go for The Res. Testbed.
ccmaster
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