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Re: Skipping turns |
Mon, 15 December 2003 14:58 |
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EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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Re: skipping turns
With the switch to max-48 hour gens, I think the 3 turn-limit should be sufficient. That means almost a full week of someone missing regularly. Anyone having that type of trouble getting a single turn in is not likely to continue much longer (if at all).
Along those lines, donjon, I'd like to suggest you try to find replacements for MIA players as quickly as possible. Leaving a cluster undefended will mean unfair advantages for players adjacent to it. I'm enjoying this game a bunch and would like to see it heavily contested instead of someone getting a free lunch because another player drops out.
BTW, I didn't, um, like, damage anyone with my scanning packets, did I? I am, after all, timid and don't want to wreak any havoc among you. Hmm. Wreak. What a funny word. You notice that if you keep saying it, it loses all its meaning? Wreak. Wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak.
EDog
http://ianthealy.com
Born, grew up, became an adventurer
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Re: Skipping turns |
Mon, 15 December 2003 15:15 |
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EDog wrote on Mon, 15 December 2003 13:58 | BTW, I didn't, um, like, damage anyone with my scanning packets, did I? I am, after all, timid and don't want to wreak any havoc among you. Hmm. Wreak. What a funny word. You notice that if you keep saying it, it loses all its meaning? Wreak. ... wreak.EDog
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Errr, ahem.... we were totally dismayed and frightened by these wads or worlds flinging in our general direction. And, wonder... what nasty God created this universe anyway???
regards,
GNN.
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Re: Skipping turns |
Mon, 15 December 2003 17:16 |
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OK, general feeling is that we should move to 3 turns missed moves a player to inactive... this does not mean you cannot play, just that you don't get notified when a gen happens, and that you don't hold up a gen.
If you wish to be set back to active, come to me with a good reason and I will. If not, I will start searching for a replacement player for your race.
Questions/quibbles?
...
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Re: Skipping turns |
Tue, 16 December 2003 14:46 |
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HiltonL | | | Messages: 67
Registered: December 2003 Location: South Africa | |
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EDog wrote on Mon, 15 December 2003 21:58 | Along those lines, donjon, I'd like to suggest you try to find replacements for MIA players as quickly as possible. Leaving a cluster undefended will mean unfair advantages for players adjacent to it. I'm enjoying this game a bunch and would like to see it heavily contested instead of someone getting a free lunch because another player drops out.
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Oh yeah, like the guy in the middle is going to be annoyed if a few people drop out? "Hmm, I'll take this cluster and THIS cluster..."
Quote: | BTW, I didn't, um, like, damage anyone with my scanning packets, did I? I am, after all, timid and don't want to wreak any havoc among you.
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You didn't, but you nicely kickstarted my Germanium-poor colony without me having to send a second freighter. Perhaps I can repay you somehow kind EDog?
Quote: | Hmm. Wreak. What a funny word. You notice that if you keep saying it, it loses all its meaning? Wreak. Wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak.
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It's odd you should mention that, because I've always noticed that about the word Wall. Perhaps it's because it starts with a W?
Wall wall wall wall wall wall wall...
Cheers
Hilton
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