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icon5.gif  Mine Sweeping: Methods and Terminology Wed, 05 November 2003 13:00 Go to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
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Location: Pittsburgh, PA

Had a discussion the other day with Leit about sweeping minefields. So I of course made the "sweeping" Laughing generalization that there were four general sweeping tactics.

Term "sweeper" can refer to a single ship or a group of ships that can be of similar or mixed designs.

(1) Slow or "safe" sweeping
Sweeper is entering the minefield at a safe speed with no chance of a hit being generated.

(2) Infiltration sweeping
Sweeper moves into the field with special orders *not* to actually sweep mines. Generally done with a heavily cloaked ship at a speed that is safe or close to safe. Upon reaching the center, or at the appropriate time, the sweeper changes orders and clears the field - and possibly "clearing" the minelayer as well.

(3) Penetration sweeping
Sweeper sent into the field at an unsafe speed with the intention of hopefully transiting close enough to the center (or target waypoint) to clear the field. Using multiple separate sweepers per field is more efficient since it increases the chance at least one sweeper making it to the desired waypoint. This differs from "crash" sweeping since mine hits by the sweeper(s) are usually *not* a desirable outcome.

(4) Crash sweeping
Sweeper sent into the field at an unsafe speed with the intention and desire to reduce the field by obtaining an actual mine collisions. Obviously more efficient when a single field is "attacked" by many ships at once. Classic case is the well-described "chaff sweeping" tactic.

Feel free to discuss. One reason I put this up is to see whether or not these terms are worthy and capable of becoming "common" terminology.

[Adding a few historical notes from a Google search of the rec.games.computer.stars archive.

Art Lathrop's "Tricks of the Trade" article in August, 1999 lists an equivalent of "Penetration Sweeping" as an intermediate level tactic. Referred to as "Rapid Sweeping".

"Crash Sweeping" is there as well as "Chaff Mine Sweeping". Defined as an advanced tactic.

First reference I found to the tactic itself was a posted message by Martin Demody in February of 1999.

William Bulter posted some numbers on how many collisions were required to clear a field in 1999 as well in a thread titled "Collision Sweeping". <I think there's been some later testing of this that refined the calculations - the revised numbers are the basis of the calculation utility that's available.]

Looking at this information I still think "Penetration Sweeping" is an accurate term for tactic #3 above. "Chaff Sweeping" is in fairly common use for #4; though "Crash" or "Collision" sweeping is perhaps a more accurate term to use.

- Kurt


[Updated on: Thu, 06 November 2003 14:25]

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Re: Mine Sweeping: Methods and Terminology Wed, 05 November 2003 13:48 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

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I think of Penetration when I hear Crash sweeping (you're crashing the field, knowing you'll take some hits). And I use Chaff sweeping for what you call Crash sweeping, even if the ships involved arn't chaff (I've used mini bombers to do it once or twice - not really with the intention of sweeping the field, just making sure most of them make it - warp 6 through a std field for example).

I'd prefer that Crash sweeping be called Chaff sweeping. I do like the term Penetration, it is pretty clear what you're doing from the term.

One thing to note, is that mine field damage to mixed stacks is odd. According to the FAQ, it'll do the most damage to the top ship in the stack (top being lowest design slot) it might be a good idea to make your chaff the lowest design slot, and then group a sweeper with a single chaff, if you hit a mine, the chaff will die, but the sweeper will take a lot less damage.



- LEit

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Re: Mine Sweeping: Methods and Terminology Wed, 05 November 2003 22:10 Go to previous messageGo to next message
Kotk

 
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I would just add that there is also the "careless" or "unsafe" sweeping people use most of the time against normal minefield. Like "safe" sweeping but up to warp 9.

The difference between "penetration" sweeping is that they send only one sweeper fleet per minefield. It may hit the mine for minor damage but it usually gets lot farther than at warp 4 and so it is far more efficient than "safe" sweeping. Wink

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Re: Mine Sweeping: Methods and Terminology Thu, 06 November 2003 12:51 Go to previous messageGo to next message
LEit is currently offline LEit

 
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I would consider that a variant of Penetration sweeping. I acually use it a lot, if you only need to shrink a field, and/or you have a lot of fields but not a lot of sweepers, it makes sense. Although, having more fields then sweepers is a bad sign.


- LEit

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Re: Mine Sweeping: Methods and Terminology Thu, 06 November 2003 13:52 Go to previous messageGo to next message
overworked is currently offline overworked

 
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LEit wrote on Thu, 06 November 2003 12:51

I would consider that a variant of Penetration sweeping. I acually use it a lot, if you only need to shrink a field, and/or you have a lot of fields but not a lot of sweepers, it makes sense. Although, having more fields then sweepers is a bad sign.


I think I'll edit the original to specify a single sweeper - then point out that it's more efficient to use multiple sweepers per field due to the chance of a single sweeper being stopped earlier than you wish.

- Kurt

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Re: Mine Sweeping: Methods and Terminology Thu, 06 November 2003 13:58 Go to previous messageGo to next message
overworked is currently offline overworked

 
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LEit wrote on Wed, 05 November 2003 13:48

I
I'd prefer that Crash sweeping be called Chaff sweeping. I do like the term Penetration, it is pretty clear what you're doing from the term.




I've seen it referred to both ways. Might have to Google the newsgroup and see how old a reference to either name I can find.

I selected "Crash" since the tactic doesn't always use "chaff".

- Kurt "off to run a search"

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Re: Mine Sweeping: Methods and Terminology Thu, 06 November 2003 21:17 Go to previous messageGo to next message
LEit is currently offline LEit

 
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If you use something other then chaff. Say you're 'chaff' sweeping with some other type of ship. You'd probably want to specify that anyway. If you leave 'crash' to cover both, you might have to specify that you're 'crash' sweeping with chaff...


- LEit

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Re: Mine Sweeping: Methods and Terminology Fri, 07 November 2003 02:44 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Quote:

The difference between "penetration" sweeping is that they send only one sweeper fleet per minefield. It may hit the mine for minor damage but it usually gets lot farther than at warp 4 and so it is far more efficient than "safe" sweeping. Wink

From my experience I'd say sending only one fleet is sufficient only for short travels in normal fields. I'm just fighting an advanced SD, that uses a SML with normal and heavy layers almost exclusively. I have developed a tactic that may be of some use to others.

- I don't sweep every field, just those that are in my direct path of attack. He may run out of minefield slots at some time.

- I'm using 2 sweepers: cheap DD: 2 miniguns, crobby, FM; and CC with 4 megaD and 2 tech 21 sappers speed 2.5. The first one is used for most sweeping, usually with speeds from 6 to 8 (remember, normal AND heavy minefields), sometimes as crash sweepers in groups of 15+ with speed of 9 for crash sweeping of large well defended fields. The CC design is used with chicken order when opponent doesn't have R3 2.5 speed interceptors close, and goes in with speed of 6; and to keep fields down. I use that design also as an interceptor for super minelayers my opponent has. Recently he abandoned his 2.5 speed SML design for 1.75. That allowed me to use my standard AMP nub for that purpose too, and to send only one CC instead of 2.

- I just started using AMP nubs in pairs as crash sweepers for his minefields around his core worlds. I have a big fleet there, but without sweepers, and want to kill as much of his planets ASAP, so the main requirement is bringing down his minefields fast.

- For critical minefields I usually check the probability of safe arrival (have a spreadsheet for that) of enough fleets to sweep most/all of the field, and send so many fleets to make sum of all probabilities more than 1.

- Each destroyed planet I secure with a minefield, to shrink his available free-movement space.

- All this requires a lot of MM. I'm pulling out of this game. With changed RL demands I don't have enough free time to play it in the described way. To play it different is not an option for me.

BR, Iztok

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Re: Mine Sweeping: Methods and Terminology Wed, 11 March 2009 21:16 Go to previous messageGo to next message
Combat is currently offline Combat

 
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Just throwing a thought out there since I like to poke around the academy a lot and reading up on old threads. DD chaff, saw it mentioned and put some thought into it. The original post that got me thinking was about making DD chaff that was able to take more than one hit from cap missiles. I am fairly certain that the numbers were not feasable in that capacity. I started thinking about current application to chaff to battle. From what I understand you really only should bring 2 rounds of chaff for a battle, anything more generaly gets eaten up by beamers. Sure there are beamer resistant chaff like 1 shield 1 beam frigates or something of that nature. Still vulnerable to beamers especially after a sapper hit and difficult to balance attractiveness or at least I would assume. DD chaff on the other hand can be equiped with a shield as well and after its shielding fails DD chaff will absorb more than 4 times the amount of damage per ship than a frigate and 10 times the amount of scout chaff without any added armor. Could it then be somewhat feasable to use DD's as a beamer resistant chaff either by itself or in conjunction with basic scout chaff to gain protection from missiles in the 3rd or 4th round of battle? I am aware that using 2 design slots for chaff is foolish I am more just waxing theory than expecting to use this in a real game.


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Re: Mine Sweeping: Methods and Terminology Thu, 12 March 2009 08:46 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
Combat wrote on Thu, 12 March 2009 02:16

Could it then be somewhat feasable to use DD's as a beamer resistant chaff

No. Two reasons:
1) too high price;
2) too low attractivenes.

Load a game and enter prices of BBs/Nubs and chaff designs into StarsCalc and you'll see for yourself.

BR, Iztok

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Re: Mine Sweeping: Methods and Terminology Thu, 12 March 2009 11:39 Go to previous messageGo to next message
Eagle of Fire

 
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I am curious, how does one make it so his own ships can't sweep a minefield? I always thought that sweeping mines was an automatic action for any beamer in range of mines...


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Re: Mine Sweeping: Methods and Terminology Thu, 12 March 2009 13:30 Go to previous messageGo to next message
craebild is currently offline craebild

 
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Eagle of Fire wrote on Thu, 12 March 2009 16:39

I am curious, how does one make it so his own ships can't sweep a minefield? I always thought that sweeping mines was an automatic action for any beamer in range of mines...

A ship sweeps minefields belonging to the races it has attack orders against, so in order to sweep your own minefields you would have to give the sweeper orders to attack your own ships.

In other words, in order to avoid sweeping your own minefields and those of friends, you do nothing.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
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Re: Mine Sweeping: Methods and Terminology Thu, 12 March 2009 14:08 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Eagle of Fire wrote on Thu, 12 March 2009 16:39

I am curious, how does one make it so his own ships can't sweep a minefield? I always thought that sweeping mines was an automatic action for any beamer in range of mines...


You don't sweep automatically:
* your own mines
* minefields of allies

And then there are your ships' battleorders due to which each ship can act differently towards minefields. If you specify "Nobody" as "Attack who", then your ship will not sweep any mines. Vice versa if you specify "Enemy", minefields of neutrals won't be swept.
And if you want to sweep the minefield of an ally, just specify this ally as "Attack who" and the ships will start sweeping your ally's minefields.

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Re: Mine Sweeping: Methods and Terminology Thu, 12 March 2009 15:40 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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And unfortunately I have not found a way to sweep my own MFs, something that I've wanted to do more than once.

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Re: Mine Sweeping: Methods and Terminology Thu, 12 March 2009 15:50 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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If you dont mind me asking. how would that benefit you?


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Re: Mine Sweeping: Methods and Terminology Thu, 12 March 2009 16:52 Go to previous messageGo to next message
craebild is currently offline craebild

 
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A treaty might require the two sides to keep their minefields within their own borders.

I just checked, there is no way for a race to sweep their own minefields. The closest thing to sweeping your own minefields that is possible is the SD ability to detonate their own standard minefields, and that can damage ships, including the ships of the owner of the minefield, except for those based on the Mini Mine Layer and Super Mine Layer hulls.

In order to restrict a minefield, another race (possibly an ally) has to keep a sweeper stationary at an appropriate location with orders to attack ships belonging to the owner of the minefield. If the owner of the sweeper is an ally or has a NAP with the owner of the minefield, then the owner of the minefield should of course be advised not to approach the coordinates of the sweeper, as that would cause a battle to occur.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Mine Sweeping: Methods and Terminology Thu, 12 March 2009 21:57 Go to previous messageGo to next message
Eagle of Fire

 
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Thank you for the replies. Smile


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Re: Mine Sweeping: Methods and Terminology Fri, 13 March 2009 01:15 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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slimdrag00n - Craebild pretty much answered your question about why I'd want to sweep my own MFs. It would be a diplomacy thing where I laid MFs and then wanted to allow another race a lane or a border, but didn't want their sweepers in my area.

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Re: Mine Sweeping: Methods and Terminology Fri, 13 March 2009 04:19 Go to previous messageGo to next message
wizard is currently offline wizard

 
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slimdrag00n wrote on Thu, 12 March 2009 20:50

If you dont mind me asking. how would that benefit you?


It would also have helped me to stay under the mine field limit of 512 in a game (playing SD). I needed an ally for that purpose, he swept some older mine fields in the backyard for me.

Andreas

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Re: Mine Sweeping: Methods and Terminology Fri, 13 March 2009 07:33 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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vonKreedon wrote on Thu, 12 March 2009 20:40

And unfortunately I have not found a way to sweep my own MFs, something that I've wanted to do more than once.

Deal Ask, allow, or pay someone else to do it.
Deal Park some of your own sweepers inside the field, trigger the Emperor Bug and hope some of these sweepers become enemy. Shocked
Deal Reduce the number of minelayers in the field and wait. Rolling Eyes



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Re: Mine Sweeping: Methods and Terminology Fri, 13 March 2009 13:35 Go to previous messageGo to next message
craebild is currently offline craebild

 
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m.a@stars wrote on Fri, 13 March 2009 12:33


Deal Ask, allow, or pay someone else to do it.
Deal Park some of your own sweepers inside the field, trigger the Emperor Bug and hope some of these sweepers become enemy. Shocked
Deal Reduce the number of minelayers in the field and wait. Rolling Eyes

Triggering the Emperor Bug has some side effects which I think vonKreedon would consider undesirable Laughing

Getting someone else to do it is the best method, and if you want to reduce them to please a neighbour, then that neighbour is probably easy to persuade to sweep them.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Mine Sweeping: Methods and Terminology Mon, 11 May 2009 13:11 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Speaking of sweeping, what about sweeping SpeedTrap minefields? Above warp4 if possible? Chaff-sweep and penetration-sweep would seem to be of little use against those. Confused


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Re: Mine Sweeping: Methods and Terminology Mon, 11 May 2009 15:50 Go to previous messageGo to next message
Micha

 

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m.a@stars wrote on Mon, 11 May 2009 19:11

Speaking of sweeping, what about sweeping SpeedTrap minefields? Above warp4 if possible? Chaff-sweep and penetration-sweep would seem to be of little use against those. Confused

Actually speed fields are easily cut down by chaff sweeping.
A quick example:
A 31ly standard field with chaff at 82ly from the center requires 53 hits to sweep it, you need 192 chaff for that.
The same field but speed bumps only requires 63 chaff because of the much higher chance to hit the field.

As for penetration sweeping, I think the rule of thumb was that you can forget to get any further than 49ly (non SS or SD race).

mch

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Re: Mine Sweeping: Methods and Terminology Mon, 11 May 2009 16:25 Go to previous messageGo to next message
neilhoward

 
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What is this Emperor Bug?

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Re: Mine Sweeping: Methods and Terminology Mon, 11 May 2009 16:51 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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Micha wrote on Mon, 11 May 2009 21:50

The same field but speed bumps only requires 63 chaff because of the much higher chance to hit the field.

Yeah, you hit it, but Speedtraps don't explode, so you aren't actually reducing them, are you? Confused

Quote:

As for penetration sweeping, I think the rule of thumb was that you can forget to get any further than 49ly (non SS or SD race).

Good to know! Twisted Evil



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