Home » Stars! 2.6/7 » New Game Announcements » New game > Milky Way (Hardcore schedule - Only for marathon runners - 24x7 till 2499!!)
New game > Milky Way |
Thu, 13 June 2013 18:57 |
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Deadline for any additional players that wish to join : 24th June, 2400 GMT
Deadline for race files : 30th June, 2400 GMT
Mail id for the races >
SAH.milky.way@gmail.com
As requested by Neil, here's a new game announcement. Using his post.
Clause 1 : 4-8 players, small, packed, distant, slow tech, AccBBS, no CA, no NAS for Joat.
Clause 2 : Max 24 hours between gens through 2499, max 48 hours starting 2499.
Clause 3 : Each player gets 2 hold requests (for the entire game).
Clause 4a: Hold requests may not exceed 3 regularly scheduled gens if started before 2499.
Clause 4b: Hold requests may not exceed 2 regularly scheduled gens if started after 2499.
Clause 5 : Standard cheat disclaimer with chaff, split fleet dodge, repair after gating allowed.
Clause 5b: Also, understand the distinction between mine damage dodge (prohibited) and mine damage allocation (allowed).
Clause 6 : If there is an infraction, the host will not regen but might enact a penalty of a skipped turn, or if the infraction is grievous the host might do something nasty like alter the offending players next turn (eg deleting ship designs or resetting planetary production queues).
Addendum Clause 7 : Players will be requested to be open-minded in sharing their turns once the game ends. If they don't want to, they can opt out (at the start of the game).
Clarifications before game starts:
Note to clause 2 - If players find this tough, it can be reduced to 2460/75.
Note to clause 3 - If more are required, players are encouraged to find temporary replacements.
Comment to clause 5b - Hear, hear
Explanatory note to clause 5b
Altruist -
The names are actually well chosen and partly self-describing.
Mine damage dodge (prohibited):
You put together a fleet with different designs in a way that some mine damage can't be allocated by Stars but is dodged.
Example: 1 scout design (20 armor, no shield) plus 4 destroyers (the destroyer ship slot is below chaff design slot).
Result: Mine damage of 500 points gets distributed in a way that Stars puts 4/5 of the damage onto the first design slot. Thus 400 damage goes to the scout design (which can suck up only 20 damage and 380 damage are lost/dodged)
Mine damage allocation (allowed):
Similar like above the damage of a mine hit is allocated to different designs in the fleet but all damage can be allocated, none is lost/dodged.
Conclusion - So as a rule of thumb:
If all of the damage of a mine hit can be allocated to the ships... everything is fine.
If some damage is dodged... it is considered cheating.
Players signed up so far :
1. Neilhoward - confirmed - Race file pending
2. Jscoble - confirmed - Race file pending
3. Vmanuel - confirmed - Preliminary race recd. - password reqd.
4. Tomasoid - confirmed - Race file pending
5. Asmodai - confirmed - Race file pending
6. Sprocket - confirmed - Race file recd
A. skoormit ? tentative
B. dlrichert ? tentative
C. LittleEddie ? tentative
[Updated on: Fri, 05 July 2013 17:15] by Moderator
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Milky Way |
Fri, 14 June 2013 13:40 |
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nmid wrote on Fri, 14 June 2013 00:57Also, understand the distinction between mine damage dodge (prohibited) and mine damage allocation (allowed).
I had to look that up to get the distinction and before questions arise or everybody needs to do a search about the difference between "mine damage dodge (prohibited) and mine damage allocation (allowed)", here what I found:
The names are actually well chosen and partly self-describing.
mine damage dodge (prohibited): You put together a fleet with different designs in a way that some mine damage can't be allocated by Stars but is dodged.
Eaxample: 1 scout design (20 armor, no shield) plus 4 destroyers (the destroyer ship slot is below chaff design slot).
Result: Mine damage of 500 points gets distributed in a way that Stars puts 4/5 of the damage onto the first design slot. Thus 400 damage goes to the scout design (which can suck up only 20 damage and 380 damage are lost/dodged)
mine damage allocation (allowed):
Similar like above the damage of a mine hit is allocated to different designs in the fleet but all damage can be allocated, none is lost/dodged.
So as a rule of thumb:
If all of the damage of a mine hit can be allocated to the ships... everything is fine.
If some damage is dodged... it is considered cheating.
[Updated on: Fri, 14 June 2013 14:18] Report message to a moderator
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Re: Milky Way |
Fri, 14 June 2013 19:51 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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nmid wrote on Thu, 13 June 2013 15:57As requested by Neil, here's a new game announcement.
Using his post.
...
Max 24 hours between gens through 2499, max 48 hours starting 2499.
Edit - If players find this tough, it can be reduced to 2460/75.
Thanks for volunteering nmid! I really think it should be a hard 24 hours through 2499. It worked fine in Remorseless last year. Even with a few hold requests used for holidays and emergencies, we still completed the first 100 turns in 96 days. Besides,
ManicLurch wrote on Fri, 14 June 2013 10:18
Even weekends?
Most certainly!
ManicLurch wrote on Fri, 14 June 2013 10:18 In a small universe, wars will likely start before 2460. It is when wars start that more time is usually needed for battle testing.
Battles started pretty early in Remorseless (both sides had nubians by 2453 iirc ). I am confident that once you try a strict schedule like this, you will be surprised how much easier the game becomes.
Altruist wrote on Fri, 14 June 2013 10:40
So as a rule of thumb:
If all of the damage of a mine hit can be allocated to the ships... everything is fine.
If some damage is dodged... it is considered cheating.
Thanks for making that clear Altruist.
Report message to a moderator
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Re: Milky Way |
Mon, 17 June 2013 11:15 |
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skoormit wrote on Mon, 17 June 2013 20:34I'd be interested if this were a no-comms game. Any chance of that?
lol, I feel where you are coming from, but I still dislike non-comm games.
No way to police it and players have very variable definitions of non-comm!
With such a fast paced game, perhaps a non-comm might be better, but I'll leave it to the final/tentative players to vote upon.
1. Neilhoward - confirmed
2. jscoble ? tentative
3. vmanuel - confirmed - looking forward to reading "Kaynan Space News" updates !
4. Tomasoid - confirmed
5. skoormit ? tentative - based on non-communication in the game.
[Updated on: Mon, 17 June 2013 11:17]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Milky Way |
Mon, 17 June 2013 12:23 |
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Consensus, with PPS on at 2500 (or 2525).
Single player victory imo, but again, will be decided by players before the game starts.
I like having the PPS come on.
1. Neilhoward - confirmed
2. jscoble - confirmed
3. vmanuel - confirmed.
4. Tomasoid - confirmed
5. skoormit ? tentative - based on no communications in the game.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Milky Way |
Mon, 17 June 2013 15:12 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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nmid wrote on Mon, 17 June 2013 06:27
Re: Manic
I'm happy to make it 6 turns a week (5 during the week, 1 over the weekend).
That is not the game I requested, and there are plenty of people willing to play a strict 24 our schedule through 2499. If David can't play with that schedule, then this isn't the right game for him. If nmid doesn't want to host the game with the schedule I requested, Ashlyn has volunteered to do the honours.
Edit: Yeah, this is like saying CA are allowed now.
[Updated on: Mon, 17 June 2013 15:13] Report message to a moderator
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Re: Milky Way |
Mon, 17 June 2013 15:20 |
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neilhoward wrote on Tue, 18 June 2013 00:42nmid wrote on Mon, 17 June 2013 06:27
Re: Manic
I'm happy to make it 6 turns a week (5 during the week, 1 over the weekend).
That is not the game I requested, and there are plenty of people willing to play a strict 24 our schedule through 2499. If David can't play with that schedule, then this isn't the right game for him. If nmid doesn't want to host the game with the schedule I requested, Ashlyn has volunteered to do the honours.
Edit: Yeah, this is like saying CA are allowed now.
err... Why would I have a problem with it?
If we get 4-6 ppl all ready for a 24x7 till 2499, I'm all up for hosting it.
I didn't think we would get the numbers, that's why I thought that a 24x7 till 2475/2460 with a 1 turn over the weekend was a reasonable dilution of your requested game.
Anyways, we are back to 24x7 till 2499 (I still suggest keeping the option of 2475 if you don't get enough players till the end of June).
I don't want to change the gen-schedule mid-game, as that would be quite disconcerting for players in the game.
Regards,
Nmid.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Milky Way |
Mon, 17 June 2013 16:05 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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nmid wrote on Mon, 17 June 2013 12:20
err... Why would I have a problem with it?
If we get 4-6 ppl all ready for a 24x7 till 2499, I'm all up for hosting it.
I didn't think we would get the numbers, that's why I thought that a 24x7 till 2475/2460 with a 1 turn over the weekend was a reasonable dilution of your requested game.
Anyways, we are back to 24x7 till 2499 (I still suggest keeping the option of 2475 if you don't get enough players till the end of June).
I don't want to change the gen-schedule mid-game, as that would be quite disconcerting for players in the game.
Regards,
Nmid.
All totally reasonable considerations, and thank you again for hosting. It looks like we have 4 confirmed players, so perhaps we could put a one week deadline for any additional players that wish to join (say 2400 autohost time, 24th June). That would give us 6 days left to optimize our races for the number of players, and submit our race files by 2400 30th June deadline.
I have noticed that in many games, some players start to slack off or lose interest when the schedule slows down; when the schedule stays tough, it seems like that brings out the best in many players, pushing for their A game.
[Updated on: Mon, 17 June 2013 16:06] Report message to a moderator
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New game (Milky Way)'s deadline - one week, i.e. 2400 autohost time, 24th June |
Mon, 17 June 2013 16:07 |
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vmanuel wrote on Tue, 18 June 2013 01:17Meh. Neil's so hard-core he poops rocks
lol
But it's a good game, I would have loved to join in, but perhaps the next time round
This time around, I'll enjoy by hosting it.
vmanuel wrote on Tue, 18 June 2013 01:17
I'd probably take to naming my spaceships 'Friendly Hello let's trade' aka Scout #325 or something. Also, see 'Kaynan Space News' minus the news . It'd be rough, man, just rough.
I'm looking forward to reading quirky news updates... sad thing is that you renaming fleets to communicate with other players will be equal to bouncing emails
Naming designs is another issue
1. Neilhoward - confirmed
2. jscoble - confirmed
3. vmanuel - confirmed.
4. Tomasoid - confirmed
5. skoormit ? tentative - based on no communications in the game.
edit
Feels like playing chinese whispers.
NeilIt looks like we have 4 confirmed players, so perhaps we could put a one week deadline for any additional players that wish to join (say 2400 autohost time, 24th June). That would give us 6 days left to optimize our races for the number of players, and submit our race files by 2400 30th June deadline.
edit 2 > testing how to hack edit after someone else posts after you..
edit 3 > SUCCESS! I now want a avatar that says Forum Hacker !
[Updated on: Mon, 17 June 2013 16:18]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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