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Home » Stars! 2.6/7 » New Game Announcements » Vanilla Game (Almost): All Quiet
Vanilla Game (Almost): All Quiet Tue, 06 January 2009 07:47 Go to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
All Quiet: So named because all races start with NAPs (see below). A Reasonably standard Game Of Stars!

# Players: 6-11. Host not playing

Universe: Medium
Density: Sparse (6-7 players), Normal (8-9 players), Dense (10-11 players)
Positions = Distant
Average # planets per player = 31-36.

Other Game Setting: ABBS, Galaxy Clumping ticked, all others not ticked.

PRT Restrictions:
CA: No TT, must leave 150 RW points set to defences). If this is your first game at SAH then TT is allowed & RW penalty is reduced to 75 points. If it's your second game on SAH TT is not allowed but RW penalty is reduced to 75 points.
JOAT: NAS allowed if this is your first or second game at SAH else NAS not allowed.
IT: 50 RW points set to defences unless this is your first or second game at SAH in which case the penalty is waived.

If you are a beginner then I suggest that you select CA, JOAT, IT, IS or SD (other PRTs are more difficult to play well including SS & WM).

VC: winner by majority agreement among active players. Alliances allowed but only the highest ranked member of the alliance will be declared the winner.

Diplomacy:
1. ALL Races begin with a NAP with all other races. The exit clause will be 2 years (When a race activates their exit clause first battles can be in 3rd year: eg. exit clause activated in 2440, NAP continues until 2442 when ship orders can be set to attack but battles occur in 2443).
2. Alliance size cannot exceed 2 if 6-8 players, else cannot exceed 3(to stop an us v them situation).

No cheats other than chaff & split fleet.

Gen Schedule:
Daily or MTWTF if anyone has a problem with weekends. After 2420 any request to slow down to 50 hours max or MWF will be granted.

I am looking for a 3rd party to critique the player's race designs so that noone starts the game with a broken race. If I get noone I'll reluctantly do it myself (as host I'd rather not).

Send your race file to me at mcdonaldjk at bigpond dot com. If you put a password on your race file let me know what it is.

CORRUPT RACE FILES
If you create a race file & then change your race name you will probably corrupt it (it's a bug) so the easiest thing to do is either don't change the race name or write down the design & recreate the race file.

PLAYER LIST

Eagle of Fire
craebild
Daffel
magic9mushroom
Combat
Raindancer
slimdrag00n
zilly
neilhoward
xelot
Airny

GAME IS FULL



[Updated on: Thu, 15 January 2009 02:15]

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Re: Vanilla Game (Almost): All Quiet Tue, 06 January 2009 11:03 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
I am interested. It would be my first game but by the time it usually take to start games I doubt it will be my first when it will begin... How do we work that out? Unless you were referring to games completed, for which I can guarantee it won't happen until then. Smile


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Re: Vanilla Game (Almost): All Quiet Tue, 06 January 2009 12:20 Go to previous messageGo to next message
craebild is currently offline craebild

 
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Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
I'm in - But I guess you knew that, Alex.

I just thought of a problem with regard to that NAP. What about minefields ? IIRC, setting another race to neutral does not make minefields safe for that race, but setting all other races to friend would mean all other races would be able to refuel at the starbases of the minelaying race.

The simplest solution would be to rule that laying minefields is not considered a hostile act, though detonating them with one or more ships from other races within the field is a hostile act. However, it will be pretty difficult to make certain there are no other ships in the minefield if there is one or more SS out there...

Suggestions are welcome.

PS: The NAP means all other races must be set to neutral (or friend), otherwise accidental encounters between ships (or ships and starbases) would cause unintended combat. Unintended combat could also be prevented by ensuring that default battle orders are set to "attach none" (as well as any custom battle orders selected, of course), but if a player is playing in two games at the same time, then that player is likely to forget to modify the default battle orders when switching between games at some point, and then there will be ships out there with orders to attack all enemies Hit over head , most likely in violation of the NAP.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla Game (Almost): All Quiet Tue, 06 January 2009 15:07 Go to previous messageGo to next message
johng316 is currently offline johng316

 
Chief Warrant Officer 3

Messages: 177
Registered: November 2002
Location: Indiana, USA
My suggestion for the NAP:

Minefields are defensive weapons and should be allowed to damage whatever they damage (even if exploding).

All players set battle orders to attack ENEMIES only. This way, there will be no battles until you consciously move a player to enemy status.

This is typically how I do my battle orders anyway for all games, and it is a good habit to get into. This way you attack only those you mean to attack. If you want to attack everyone except your friends, then just set everyone to enemy.

Players always also have the option to set anyone they like to friend.

Just my thoughts...



All Your Base Are Belong To Us.

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Re: Vanilla Game (Almost): All Quiet - battle orders Tue, 06 January 2009 15:14 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
craebild wrote on Tue, 06 January 2009 18:20

Unintended combat could also be prevented by ensuring that default battle orders are set to "attach none" (as well as any custom battle orders selected, of course), but if a player is playing in two games at the same time, then that player is likely to forget to modify the default battle orders when switching between games at some point, and then there will be ships out there with orders to attack all enemies Hit over head , most likely in violation of the NAP.

Battle orders are "per game", so once you set your default order, go to another game and back it will still be the same ... Never found it annoying that for every game you have to make up all the standard battle orders all over again?

mch

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Re: Vanilla Game (Almost): All Quiet Tue, 06 January 2009 17:36 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Eagle of Fire wrote on Tue, 06 January 2009 11:03

I am interested. It would be my first game but by the time it usually take to start games I doubt it will be my first when it will begin... How do we work that out? Unless you were referring to games completed, for which I can guarantee it won't happen until then. Smile


Good point. # games played = # completed + any game you are playing in that is at year 2430 or later when you sign up.

Does that mean you're in Eagle? or just interested.

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Re: Vanilla Game (Almost): All Quiet Tue, 06 January 2009 18:03 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
johng316 wrote on Tue, 06 January 2009 21:07


SNIP

Minefields are defensive weapons and should be allowed to damage whatever they damage (even if exploding).

SNIP

Just my thoughts...


Beg to differ, John.

Minefields in your own territory or on your borders might be defensive weapons. But in another player's space, they're definitely an offensive weapon. Especially if they're set to explode.

Fire bounce

The NAP-rule will need very specific provisions for SD races (and for minelaying by other races as well, if the player relations do not require setting everybody to friend).

Regards,

AE



War does not determine who is right. Just who is left.
Bertrand Russell

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Re: Vanilla Game (Almost): All Quiet Tue, 06 January 2009 18:11 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Clarifications

Battle Orders: All BOs should be set to attack Enemies only.
As Craebild & Micha say, when you change the default Battle Order it propagates to your other games as well. If you always have your BOs set to attack Enemies only anway (as Johng316 & I do) then np but if you insist on attacking Neutrals & Enemies in other games you might have to alter your Default BO from game to game.

Player Relationships: All players should be set to Neutral until you consciously take an ally (Friend) or your NAP has expired with a race & you wish to make that race an Enemy.

Alliances: An ally is defined as "anyone set to Friend".

Breaching a NAP:
Mine laying is allowed &, as Johng316 suggests, is considered defensive UNLESS you block another race's shipping lanes, in which case the other race can sweep it &/or demand that you cease laying mines there. Knowingly exploding a MF when another race has ships in it is a breach of the NAP - true, it might not always be clear that that is so at the time but that happens in any game between races with a NAP.

I'm always willing to listen to your suggestions but, apart from the NAPs & Alliance size limit, I want to keep the game fairly standard since a request for a vanilla game is what I responded to.



[Updated on: Tue, 06 January 2009 18:16]

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Re: Vanilla Game (Almost): All Quiet Tue, 06 January 2009 19:24 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Sorry, I wasn't clear enough in my last post. I want in. Smile


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I am on a hot streak... Literally.

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Re: Vanilla Game (Almost): All Quiet Wed, 07 January 2009 03:14 Go to previous messageGo to next message
Daffel is currently offline Daffel

 
Crewman 2nd Class

Messages: 16
Registered: January 2009
Alex the great:I'm interested.
1.So what i must do exactly to join that game?
2. What time you need my Race at the latest?
3. What time the game will start?
4. Maybe there is something wrong with my Message Reader. Did you receive my PM?

Altuist: Did you receive my PM?

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Re: Vanilla Game (Almost): All Quiet Wed, 07 January 2009 03:22 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Count me in provisionally.

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Re: Vanilla Game (Almost): All Quiet Wed, 07 January 2009 04:02 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Daffel wrote on Wed, 07 January 2009 03:14

Alex the great:I'm interested.
1.So what i must do exactly to join that game?
2. What time you need my Race at the latest?
3. What time the game will start?
4. Maybe there is something wrong with my Message Reader. Did you receive my PM?


1. Just tell me you're in.
2. You have at least a week, maybe more. I'll set a deadline as the game fills up.
3. When there are enough players, probably about 2 weeks. Then I'll send the files to Ron for setup - that usually takes a few more days.
4. I haven't seen a PM from you. I'll send one to you as a test. You can also use my email: mcdonaldjk at bigpond dot com.

Note: Sending your race to a 3rd party (or me if I don't get one) to critique race designs is an optional service for everyone but I strongly urge you to do so if you do not consider yourself to be lower intermediate or better.



[Updated on: Wed, 07 January 2009 04:23]

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Re: Vanilla Game (Almost): All Quiet Wed, 07 January 2009 04:25 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
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Location: Sydney, Australia

Player list will be maintained in the original game post.

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Re: Vanilla Game (Almost): All Quiet Wed, 07 January 2009 11:41 Go to previous messageGo to next message
Combat is currently offline Combat

 
Warrant Officer

Messages: 118
Registered: May 2008
Im totaly in though I will wait to see just what the density will be before I send my race file in.


He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Re: Vanilla Game (Almost): All Quiet Wed, 07 January 2009 13:25 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
That's a very sensible thing to do. I'm doing the same thing myself. I won't even waste time thinking of my race file until I actually know the real game settings.


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I am on a hot streak... Literally.

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Re: Vanilla Game (Almost): All Quiet Wed, 07 January 2009 15:46 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
AlexTheGreat wrote on Wed, 07 January 2009 10:25


Player list will be maintained in the original game post.

Please note that the possibility to edit your own posts expires after a week.

mch,
modaw

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Re: Vanilla Game (Almost): All Quiet Wed, 07 January 2009 15:56 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
AlexTheGreat wrote on Wed, 07 January 2009 00:11

As Craebild & Micha say, when you change the default Battle Order it propagates to your other games as well. If you always have your BOs set to attack Enemies only anway (as Johng316 & I do) then np but if you insist on attacking Neutrals & Enemies in other games you might have to alter your Default BO from game to game.

I said the opposite, but after rereading my post I can indeed see the confusion.

Let me try again: battle orders are *different* per game. When you open game A and set your default Battle Order to "only enemies" and then go to game B and set your default BO to "neutrals and enemies" this does *not* change the default orders for game A.

"Never found it annoying that for every game you have to make up all the standard battle orders all over again?"
With that I meant that every time I start a new game I have to rebuild all my "favorite" battle orders: maximize damage BO, REAL chicken BO, etc.

mch

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Re: Vanilla Game (Almost): All Quiet Wed, 07 January 2009 16:18 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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Location: Sydney, Australia
Micha wrote on Wed, 07 January 2009 15:46

AlexTheGreat wrote on Wed, 07 January 2009 10:25


Player list will be maintained in the original game post.

Please note that the possibility to edit your own posts expires after a week.

mch,
modaw


I thought it was 2 weeks. Anyway, once I can no longer edit the game post I guess I'll have to use a seperate one.

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Re: Vanilla Game (Almost): All Quiet Fri, 09 January 2009 13:34 Go to previous messageGo to next message
Airny is currently offline Airny

 
Crewman 1st Class

Messages: 33
Registered: June 2008
Location: Germany
Endangering me to be called noob I'd like to know more about NAP:
Usually you have an agreed border, but here we don't.
So does you NAP only disallow armed ships at enemy's planets?
What about interception?

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Re: Vanilla Game (Almost): All Quiet Fri, 09 January 2009 13:40 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Helped track down one or more Stars bugs

Messages: 630
Registered: January 2009
Location: new york -5

if you need and extra player ill play cause the other game seems to not start for a long time.. This one start soon i hope...


......
Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

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Re: Vanilla Game (Almost): All Quiet Fri, 09 January 2009 16:53 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

I am in.

I sent a PM to Alex.

HappyDancer

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Re: Vanilla Game (Almost): All Quiet Fri, 09 January 2009 17:10 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

AlexTheGreat wrote on Tue, 06 January 2009 07:47

All Quiet: So named because all races start with NAPs (see below). A Reasonably standard Game Of Stars!

Diplomacy:
1. ALL Races begin with a NAP with all other races. The exit clause will be 2 years (When a race activates their exit clause first battles can be in 3rd year: eg. exit clause activated in 2440, NAP continues until 2442 when ship orders can be set to attack but battles occur in 2443).



Is there a mimimum number of years the NAPs must be maintained before the exit clause is given? i.e. 20, 40, 50, etc....

I think having a minimum number would make it more interesting.

RainDancer

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Re: Vanilla Game (Almost): All Quiet Fri, 09 January 2009 23:07 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

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Location: Sydney, Australia
Airny wrote on Fri, 09 January 2009 13:34

Endangering me to be called noob I'd like to know more about NAP:
Usually you have an agreed border, but here we don't.
So does you NAP only disallow armed ships at enemy's planets?
What about interception?


Certainly not a total noob since I witnessed a recent victory of yours.

True, when a NAP is established through negotiation there are often additional clauses such as border agreements, etc. but this is just a simple universal NAP with a 2-year exit clause & no fixed period.

ANY armed attack is a breach of the NAP between the 2 or more races involved. You can, however, threaten &, if you feel that it is in your best interest, you can activate the exit clause in your NAP & be at war very quickly.

Whether any race will allow another race's ships at his planets or in "his" space is between those 2 races.

Remember that the automatic starting NAPs simply stop unannounced attacks & can be renogiated with a fixed period and additional clauses.

Note that if two races accidentally attempt to colonise the same planet simultaneosly then that is not a breach of their NAP.

Accidental armed conflict is avoided by your BOs having attack Enemies only while all player relationships are neutral until you take an ally or end your NAP with someone you wish to set to "Enemy".

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Re: Vanilla Game (Almost): All Quiet Fri, 09 January 2009 23:12 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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slimdrag00n wrote on Fri, 09 January 2009 13:40

if you need and extra player ill play cause the other game seems to not start for a long time.. This one start soon i hope...


So, I should include you? or only include you if the game doesn't fill up?

I'm thinking that this game is likely to start in about 2 weeks. Less if it fills quickly.

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Re: Vanilla Game (Almost): All Quiet Fri, 09 January 2009 23:25 Go to previous messageGo to previous message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
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Location: Sydney, Australia
Raindancer wrote on Fri, 09 January 2009 17:10

Is there a mimimum number of years the NAPs must be maintained before the exit clause is given? i.e. 20, 40, 50, etc....

I think having a minimum number would make it more interesting.

RainDancer


Welcome Raindancer.

I intended no fixed period. Mainly because it would allow open slather during that period - eg. Player 1 could colonise a planet that is 30ly from player 2's HW. If something like that happened with a simple 2 year exit clause then player 2 should have the teeth to deny it.

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