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The Hunt for Red October Thu, 01 May 2008 10:25 Go to next message
cyph34r is currently offline cyph34r

 
Petty Officer 2nd Class

Messages: 57
Registered: January 2007
Each player will start the game with a empty nubian hull with qj5 engines named Red October.

The objective is to destroy the other Player’s RO while protecting your own. Once you have lost your Red October you are set to dead/inactive. The last person (not alliance) standing wins, so this game is ripe for backstabbing.


Game summary:

8-10 Players

Max 36 hours between turns for the first while.

Medium Dense Universe
AccBBS and No random events checked

SS, CA banned. JOAT must have 50 points remaining if taking NAS.

RO-specific rules
-if your RO is destroyed you will be set to dead/banned
-split-fleet dodge cannot be performed by a fleet containing the RO

Interested Players:
cyph34r (me)
rolfverberg
micha
sulpholobus

Setup:
Alex?


[Updated on: Wed, 07 May 2008 09:32]

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Re: The Hunt for Red October Thu, 01 May 2008 13:21 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Hmm, interesting concept. Cool

But to be apt to be named "Red October" instead of just "Red Herring" you should give the Red Octobers some kind of mission, or objective to reach. Like, say, reach someone else's HW unharmed. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: The Hunt for Red October Thu, 01 May 2008 13:28 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
Hi!

I agree, an interesting idea. However, would banning cloaked nubs not go against the theme as well? Modern subs are not easy to find - except by ships especially equipped for the purpose (lots of good scanners in Stars-terminology).

Regards

AE



War does not determine who is right. Just who is left.
Bertrand Russell

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Re: The Hunt for Red October Thu, 01 May 2008 13:36 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

This sort of reminds me of a "Capture the Flag" scenario I entertained a few years ago... However, the "Flag" was run by the host and was just a scout Smile

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Re: The Hunt for Red October Thu, 01 May 2008 13:47 Go to previous messageGo to next message
cyph34r is currently offline cyph34r

 
Petty Officer 2nd Class

Messages: 57
Registered: January 2007
Alter Ego wrote on Thu, 01 May 2008 13:28

Hi!

I agree, an interesting idea. However, would banning cloaked nubs not go against the theme as well? Modern subs are not easy to find - except by ships especially equipped for the purpose (lots of good scanners in Stars-terminology).

Regards

AE


Good point, and in taking in consideration m.a's post I think two amendments make sense... first being cloaks are allowed, the second being that the red october cannot orbit planets (so you have to move it off your HW year 1). This will lead to a lot more scrambling around, especially to refuel the stupid things. Also would it be possible to have cheap engines on the RO but not on the races? I'm sure we all remember the sabotage from the movie Razz Or if not do people think that this should be a mandatory LRT

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Re: The Hunt for Red October Thu, 01 May 2008 14:26 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Sounds like fun. Everyone should have CE anyway.


By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: The Hunt for Red October Thu, 01 May 2008 14:36 Go to previous messageGo to next message
cyph34r is currently offline cyph34r

 
Petty Officer 2nd Class

Messages: 57
Registered: January 2007
I've updated the OP, if more people agree with CE we can put that in. Would anyone be able/willing to be the 3rd party that collects races/does the setup - I'd like to play myself.

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Re: The Hunt for Red October Thu, 01 May 2008 15:26 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I would be happy to help with the setup.

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Re: The Hunt for Red October Thu, 01 May 2008 15:49 Go to previous messageGo to next message
cyph34r is currently offline cyph34r

 
Petty Officer 2nd Class

Messages: 57
Registered: January 2007
neilhoward wrote on Thu, 01 May 2008 15:26

I would be happy to help with the setup.


do you know how to set up the predesigned nubians for the start of the game? i haven't had any experiences with that sort of stuff

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Re: The Hunt for Red October Thu, 01 May 2008 18:41 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I am pretty green myself.
If you want to keep it simple and host it on sah, then no modding the exe. From what I have seen, it might be easiest to have an extra non-player race build the ships and then move and transfer them.
Again I am a newb and probably don't know what I am talking about.
http://stars.atlantissoftware.co.uk/data/custom/TechLevels.h tml
is a web based hst file tech editor.

There are more editors listed at http://wiki.gible.net/index.php?title=Utilities
for changing player and planet values.
This way would require a few years of pregen, but the players HWs can be reset with the same tools.
I am happy to help but my eagerness and ambition are greatly outmatched by my lack of skill or knowledge.

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Re: The Hunt for Red October Fri, 02 May 2008 05:18 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

cyph34r wrote on Fri, 02 May 2008 00:25


SS, CA banned. JOAT must have 50 points remaining if taking NAS.



If cloaking of the RO's is permitted is there any need to ban SS?

Sulpholobus.

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Re: The Hunt for Red October Fri, 02 May 2008 09:42 Go to previous messageGo to next message
cyph34r is currently offline cyph34r

 
Petty Officer 2nd Class

Messages: 57
Registered: January 2007
I think it might give people too much of an edge but again it depends on what people think, if nobody is against it then sure

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Re: The Hunt for Red October Fri, 02 May 2008 10:01 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Sure those nuclear subs are SSneaky. Twisted Evil


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: The Hunt for Red October Sun, 04 May 2008 06:59 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
cyph34r wrote on Fri, 02 May 2008 15:42

I think it might give people too much of an edge but again it depends on what people think, if nobody is against it then sure


It'll depend on whether you want to hunt (IS would be a prime choice) or escape the hunters (SS...)

I'd stick to banning CA and penalising JoaT.

Regards,

AE



War does not determine who is right. Just who is left.
Bertrand Russell

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Re: The Hunt for Red October Sun, 04 May 2008 09:46 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
cyph34r wrote on Thu, 01 May 2008 10:25

I'm looking for suggestions on this one, but here are my thoughts so far.

Each player will start the game with a Nubian (this can be done via hex-editing/whatever - right? I might need some help here) named Red October. I'm looking for a neutral 3rd party who can help me with this/check in on the game now and then.



There is no need for hex editors or such like. Here's how you can produce the nubs or any other special starting ships:

1. Use StarEd to create a Mod with the nub hull set to free (Iron, Bora, Germ, Res all set to zero) + set tech requirements to zero in all categories.

2. Do the same for all components to be used in the ship's construction except that the minimum res you can set is one.

NOTE: AFAIK StarEd does not handle JRC4 so you need to use JRC3 which is no problem since the game can be created with JRC3 but played using JRC4 OK.

3. Create the game using the Mod.

4. In 2400 the special ships are built. I suggest that they are built by the nearest race that will eventually own them but not that race itself (see below).

5. In 2401 transfer the ships from the race's builder to the race that will own them.

NOTE: The race cannot build it's own ships because the ships will revert to best components at current techs when you switch to the unmodded JRC4 version of Stars - eg. if you use the TS10 engine then you will get the QJ5 if the race has only Prop0 after the switch. If, however, the ships are transfered first then the ships will retain their original design.

6. In 2402 switch to JRC4. I suggest you gen one more turn to check all is OK.

7. send the files to Ron.

Cheers,
John Mac/AlexTheGreat

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Re: The Hunt for Red October Sun, 04 May 2008 09:57 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
Hi!

In that case, each race would know one other's RO-design beforehand. The element of surprise would be gone. It might be better to insert one host-race which creates the ROs for all participating races, sends them off into space and then transfers them. The host's HW could be set out-of-bounds after that and the host can retire from active play.

Regards,

AE


[Updated on: Sun, 04 May 2008 10:01]




War does not determine who is right. Just who is left.
Bertrand Russell

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Re: The Hunt for Red October Sun, 04 May 2008 10:15 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
I forgot to say:

I can do the setup for you if you like (I won't play).

With regard to stealth:
IMO an unfetted SS would have too big an advantage. However, it would be possibly to allow SS as a PRT by banning the "Red October" being included in a fleet with other ships (all races) & then the SS Red October is designed with no additional cloaking but other races have 2 Super-Stealth Cloaks (72% so SS still gets a small advantage). Stick scanners on the Red October & use lighter scanners on it for non-SS producing the same ship weight as the SS - that way other non-WM races cannot tell the difference. BTW, I see no reason why a fleet could not shadow the Red October to protect it.

I'd also ban tachyon detectors in this game so that you avoid ending up with nearly all IS races.

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Re: The Hunt for Red October Sun, 04 May 2008 10:21 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Alter Ego wrote on Sun, 04 May 2008 09:57

Hi!

In that case, each race would know one other's RO-design beforehand. The element of surprise would be gone. It might be better to insert one host-race which creates the ROs for all participating races, sends them off into space and then transfers them. The host's HW could be set out-of-bounds after that and the host can retire from active play.

Regards,

AE


Yep. That's a good alternative.

I assumed that the ROs would all be identical but maybe not. If not then parts of the remarks in my last post are mute.

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Re: The Hunt for Red October Sun, 04 May 2008 22:28 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

AlexTheGreat wrote on Mon, 05 May 2008 00:15

I forgot to say:

I can do the setup for you if you like (I won't play).

With regard to stealth:
IMO an unfetted SS would have too big an advantage. However, it would be possibly to allow SS as a PRT by banning the "Red October" being included in a fleet with other ships (all races) & then the SS Red October is designed with no additional cloaking but other races have 2 Super-Stealth Cloaks (72% so SS still gets a small advantage). Stick scanners on the Red October & use lighter scanners on it for non-SS producing the same ship weight as the SS - that way other non-WM races cannot tell the difference. BTW, I see no reason why a fleet could not shadow the Red October to protect it.

I'd also ban tachyon detectors in this game so that you avoid ending up with nearly all IS races.




If everyone can have 98% cloaking and you don't allow the RO to merge with another fleet then the overcloaking advantage is gone and everyone has an even playing field. Or perhaps you can limit it to only overcloaking such things as scouts and SFX's.

After that, although SS will have more slots for goodies, since they cannot be weapons, your choices and any subsequent advantage are quite limited.

As to IS and their TD, it takes awhile to get it. I think if they can reach it they deserve to have it.

Depending on the rules IS only came 3rd or 4th in my PRT choices for what I'd go for.

Sulpholobus.






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Re: The Hunt for Red October Sun, 04 May 2008 23:38 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

Alter Ego wrote on Sun, 04 May 2008 23:57

In that case, each race would know one other's RO-design beforehand. The element of surprise would be gone. It might be better to insert one host-race which creates the ROs for all participating races, sends them off into space and then transfers them. The host's HW could be set out-of-bounds after that and the host can retire from active play.


Except that the RO can have race specific toys.

Also, with each component costing 1 res that is 39 res (max) for each RO. With 10 races that's 390 resources. Seems a lot for a host race to have in it's first year.

Perhaps the RO's could be built by the actual owner. Transferred to a host. Then transferred back. Takes 2 years longer.

Having said that, including a host race alters the distribution of planets. A host race will provide some races with extra space to expand into since said host race will not be participating to prevent them expanding into what would have been its empire/region of influence.

Sulpholobus.


[Updated on: Mon, 05 May 2008 01:19]

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Re: The Hunt for Red October Mon, 05 May 2008 00:29 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Is IFE compulsory?

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Re: The Hunt for Red October Mon, 05 May 2008 01:24 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

Soobie wrote on Mon, 05 May 2008 14:29

Is IFE compulsory?


That's what it says in the opening post.

Sulpholobus.


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Re: The Hunt for Red October Mon, 05 May 2008 04:36 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Sulpholobus wrote on Mon, 05 May 2008 05:38

Also, with each component costing 1 res that is 39 res (max) for each RO. With 10 races that's 390 resources. Seems a lot for a host race to have in it's first year.

By opening and editing the .stm file (the text file in which you can export your changes) you can change the resource cost to zero ...
First change them in StarsEd to like 999 or 666 Wink and in notepad or whatever "find and replace" that by zero.

I made some costume .stm files, you can find them here in the VML lounge.

mch


[Updated on: Mon, 05 May 2008 04:36]

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Re: The Hunt for Red October Mon, 05 May 2008 10:48 Go to previous messageGo to next message
cyph34r is currently offline cyph34r

 
Petty Officer 2nd Class

Messages: 57
Registered: January 2007
sorry I neglected this thread over this weekend (busy busy), thanks for the feedback - and the offer to help with setup alex.

I'm okay with IS using tachyon detectors, I think most people aren't a big fan of that race and its a bit of a leap to play the game for one component.

As for the SS, I'll impose the suggested restrictions that they cannot fit additional cloaks on their RO and it may not join fleets.

If it is too difficult to setup the custom ROs we'll go with a universal design, but that takes the fun out of it a bit. I'll do some research after work today.

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Re: The Hunt for Red October Mon, 05 May 2008 13:58 Go to previous messageGo to previous message
rolfverberg

 
Master Chief Petty Officer

Messages: 103
Registered: March 2006
Location: Ithaca, NY, USA
I just found this posting and have enjoyed the discussion so far. I didn't see a tally about players joining yet, although the post has a good number of people discussing the concept.

If still open for another player, I would like to join it. It sounds like a fun concept to me.

Cheers, Rolf.

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