Dodging Invasion |
Sun, 13 April 2014 04:01 |
|
XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
|
Order of Events
2 Waypoint 0 load tasks (if done by hand)
5 In-space packets move. Packets that will hit planets decay pro-rated by distance traveled.
5-3 Planets hit that end up with 0 colonists become uninhabited
14 Population grows/dies
15 Packets that just launched and reach their destination cause damage (Impacts are in planet ID order)
19 Bombing
19-3 Planets with 0 pop lose defenses, planetary scanner, invasion tech gain possibility, the production queue, and the insta-terraforming of CA's.
22 Waypoint 1 unload tasks
23 Waypoint 1 Colonization/Ground Combat resolution (w/possible tech gain)
24 Planets with 0 pop become uninhabited
If I send a fleet to a planet which will be visible for one year en route...
And my target sees and uses WP0 orders to load their colonists
And I use WP1 orders to "invade"
Do I get the planet - do I get the chance at tech?
I am reading it that the planet only becomes uninhabited if it is packetted/bombed, not just because it is empty (at least until 24)
Report message to a moderator
|
|
|