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Home » Stars! 2.6/7 » The Academy » Player assistant "AI"
Player assistant "AI" Sat, 04 March 2006 16:54 Go to previous message
wumpus

 
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Messages: 114
Registered: September 2004
[Split from "Battlesim with arbitrary tech" by 'some scoundrel' masquerading as Ashlyn Smile (-- Wumpus)]


m.a@stars wrote on Thu, 02 March 2006 10:11

As a spinoff of the effort, I'd bet some "automation" scripts can be evolved too, to help ppl skirt heavy MM which puts them off the game. Cool


IE a player-assisting AI. This is actually a long way from trivial. Even something as "simple" as automating scouting gets pretty hairy pretty fast - there's a lot of the element of judgement in working out whether you want to send the scouts outwards from your homeworld fast, or cover everything, or when it makes sense to build more scouts, or what areas are important to scout now (which gets confused by diplomatic issues), etc etc etc.

About the only other thing that came to mind which could conceivably be "simple" is something like mineral transferring between planets - and here, the repeating orders stars! already has cover most of the things that I can see being readily automatable.

It might be interesting to have a thread on what kind of stars! tasks might be automatable, and how one could go about doing that. Maybe my imagination just isn't up to the task ,p As is probably generally known, I don't actually *play* much at all, so... Smile (Maybe move this and m.a@stars's post to a separate thread if this goes somewhere interesting?)

[EDIT 5.3.2006 - oops, micha != m.a@stars Razz]

{Mod edit: fixed quote}


[Updated on: Tue, 07 November 2006 15:04] by Moderator





Michael "Wumpus" Zinn
» Apply magic glue here «

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