Let´s see if I understood well... |
Sun, 29 January 2006 05:05 |
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rowenstin | | Crewman 1st Class | Messages: 38
Registered: December 2005 | |
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...About the different builds of races. I think I have a good grasp on them, but sometimes I don´t quite know. So, to summarize, and forgetting oddball primary traits:
- Hyper producer: Sucks race wizard points from colonists productivity (and sometimes growth and habitability) to improve factory amd mine settings. Plan is to maximize per world production (frequently 4000+ resources/perfect planet), at the cost of being very vulnerable in the earlier stages.
- Factoryless: Forgets factory seetings to improve habitability and growth. Plan is to maximize early research and ship production and catching their neighbours with their pants down, at the cost of needing a larger empire of little worlds.
- Hyper growth (or was it quickstart?): Balances growth and resource production. Plan is to maximize resources at an early stage (year 40-50 or so?) and become an unstoppable monster in the middle game. Dowside is that it´s a lot easier to think than to do: it requires a extremely careful planning to reach it´s goal.
Did I get it right? s there any differences between HG and QS?
Also, after being playing a tri immune HE in my first game, I´m thinking I´ll go for something faster next time, so I´m thinking on a -f race. I´m doubting between CA and JOAT. Wich one does better as -f? I know you´ll say CA, but JOAT has a lot of other little advantages too, and seems easier to play.
[Updated on: Sun, 29 January 2006 05:09] Report message to a moderator
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