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Arch enemies Fri, 21 March 2003 10:08 Go to next message
Crikey is currently offline Crikey

 
Crewman 1st Class

Messages: 21
Registered: February 2003
Location: England
Just something that came up from the game that I am currently in (and about to lose, sob, sob.)

Anyway, was wondering if certain races have particular arch enemies, rivals against which they are particularly weak against. The reason this came up was that in my current game I am playing SS with an HE ally against as alliance of a CA and IT. I have found that sending skirmishing stealth ships into the enemy territory is almost useless as with IT all thier internal traffic is handled by the gates. This has made it particluarly difficult to slow them down by usual SS tactics.

There are lots and lots of views on this and was wondering what all you experts (or not so experts like me) think? Very Happy

(Thinking along the lines of rival games?? Twisted Evil

Cheers
Crikey

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Re: Arch enemies Fri, 21 March 2003 15:11 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Use your cloaked ships to take down stargates without warning. Your invisibility will negate the IT's defensive advantages.
In fact. SS would be IMO one of the better choices to use against IT.

Happy hunting.

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Re: Arch enemies Fri, 21 March 2003 17:00 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Obivious ones.....


IS vs WM

IT vs PP

JOAT vs HE - i suppose (the population thing)

AR vs CA - planet strippers vs planet lovers

SS vs SD maybe????

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Re: Arch enemies Sat, 22 March 2003 12:01 Go to previous messageGo to next message
Jukka_M is currently offline Jukka_M

 
Crewman 2nd Class

Messages: 10
Registered: March 2003
PP vs AR
This is pretty marginal, as AR isn't played that often, and PP almost never. PP can't harm the AR with their packets, only possibly do some terraforming.

IT vs PP
Obviously, IT suffers from the mineral packets more than the others do.

SS vs SD
SD minefields act as scanners, and SD can also detonate minefields to find out whether there are cloaked ships hiding in the minefield.

SS vs IS
SS should take the IS out before they get their Tachyon Detectors, or ally with them. SS+IS alliance is propably one of the best of the non-economic combinations, as they have so many interesting toys to play with.

SD vs IT
SD can't make full use of their mines, as IT uses their gates for all their traffic.

HE vs IT
HE don't have gates at all, while IT can gather all their ships to a single planet in a year.

WM vs SD 50-50
WM doesn't have mines at all, while SD has more than plenty. However, WM does get Gatling Neutrino Cannon and BC and DN hulls, which can absorb more mine hits than other ships. Depends a bit of the conditions and tech levels, but this pair is quite even. WM+SD pair is one of more interesting non-econic alliances.

WM vs SS
Because of the lack of minefields, SS can travel fast and freely and strike undefended WM planets.

Then there are the generic ones, factoryless races are poison to their HP neighbours in the beginning of the game etc.

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Re: Arch enemies Sat, 22 March 2003 17:56 Go to previous message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

Messages: 218
Registered: November 2002
Location: EGR, MI, USA

Heh, a terraforming PP race and an AR would make good partners, just realized that.


Email me as ----jeffimix@----yahoo.com----
(remove dashes)
The spamatron! run!!!

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