Newb-Intermediate Team Game |
Tue, 25 December 2007 19:23 |
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knightpraetor | | Chief Warrant Officer 1 | Messages: 154
Registered: October 2006 | |
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6-16 Races
Skill level: beginner-intermediate
Universe: Medium, packed, distant starting positions
Starting conditions: Acc BBS, NO special events, slow tech
Turns: 3-5 gens a week (Player vote).
Race restrictions:
CA Banned
Joat can not take NAS and must set 50 points to defenses.
IT can not take IFE and must leave 50 points set to defenses.
SD must set 50 points to defenses.
Victory conditions: Last alliance in the game .
Usual cheats-disclaimer. Only split fleet dodge and chaff
No tech trading with other teams in game.. i guess if by NAPs you mean alliances then that's fine.
PPS off.
[Updated on: Thu, 03 January 2008 22:53] Report message to a moderator
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Re: Newb-Intermediate Team Game |
Tue, 25 December 2007 20:32 |
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PaulCr | | Chief Warrant Officer 3 Stars! V.I.P
| Messages: 187
Registered: February 2007 Location: An Island that kinda look... | |
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I'm not interested in joining the game but I could offer to reposition the HWs for you if you like so you can start each pair near to each other.
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Re: Newb-Intermediate Team Game |
Sat, 29 December 2007 17:46 |
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knightpraetor wrote on Tue, 25 December 2007 19:23 | 6-16 Races
Skill level: intermediate and above ( Experts would be great )
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"Newb-Intermediate Team Game" suggests that beginners (Newbies) are welcome but "Skill level" says "intermediate and above". Which is it?
Quote: | I guess the biggest problem is if some teams get started near each other so they can intercolonize and others don't:\
but whatever, probably teams will attack the most dominant teams..what i can't decide on is whether to have public player scores..
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HW repositioning is the way to go. I agree with Micha that you'd probably have more fun if the teams start adjacent (assuming you're talking about pre-defined alliances).
I would not have public scores ticked. Either leave public scores unpublished or set it up to display them at, say, 2480 or 2500 (i.e. setup no VCs & "At least n years must pass before a winner is declared" where n = 80 or 100)
I think it would also be a good idea to define a beginner (if you mean that each team is to contain a beginner + an intermediate+).
eg. "Beginner = played in <= 3 multiplayer games or in <=5 multiplayer games & never finished in the top third of the rankings."
[Updated on: Sat, 29 December 2007 17:47] Report message to a moderator
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Re: Newb-Intermediate Team Game |
Sun, 30 December 2007 23:38 |
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knightpraetor | | Chief Warrant Officer 1 | Messages: 154
Registered: October 2006 | |
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ok, sorry was off on vacation and forgot to check for a couple days.
Yes, i will edit hte first post..for those who didn't notice i just stole someone else's rules...beginner-intermediate would be better..not expert...i just usually play against my friends mp, so I and one friend will be playing.
Anyways, I would also appreciate repositioning homeworlds as well.
And as for size i guess we'll figure that out once we see how many people want in. If everyone gets tired of waiting we can just start and use a smaller universe setting.
Anyone have opinions as to whether slower tech settings should be used? i was thinking maybe so, since with multiple players sharing tech it goes so fast..but meh, anything's fine
oh and paulcr do you think you could check that the races meet the requirements as well?
[Updated on: Sun, 30 December 2007 23:39] Report message to a moderator
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Re: Newb-Intermediate Team Game |
Mon, 31 December 2007 00:58 |
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knightpraetor wrote on Sun, 30 December 2007 23:38 | And as for size i guess we'll figure that out once we see how many people want in. If everyone gets tired of waiting we can just start and use a smaller universe setting.
Anyone have opinions as to whether slower tech settings should be used? i was thinking maybe so, since with multiple players sharing tech it goes so fast..but meh, anything's fine
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I recommend that you set a universe that provides for an average empire of no more than 45 planets (probably less) because, though it's certainly not true of all, many beginners will find a really large game a bit too long.
I would also not tick slow tech for the same reason. Standard tech with alliances of 2 will probably take most of the first century to develop Armaggedon Nubians anyway.
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Re: Newb-Intermediate Team Game |
Mon, 31 December 2007 05:55 |
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PaulCr | | Chief Warrant Officer 3 Stars! V.I.P
| Messages: 187
Registered: February 2007 Location: An Island that kinda look... | |
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Quote: | oh and paulcr do you think you could check that the races meet the requirements as well?
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I can check race files as well as reposition the HWs, I'll need to know who is allied to who for the repostioning and what sort of distance you want between allies and teams. ie you could have all players starting around the same distance away from each other or have team members start as close a possible, sort of a Earth-Alpha Centauri alliance type thing.
You can send me the race files for checking at stars1 at atlantissoftware. co dot uk
You haven't mentioned it in the rules so you might want to mention if allies can coordinate their race design before the game starts. If so you'll need to let each person know the email of their ally before the game starts.
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Re: Newb-Intermediate Team Game |
Thu, 03 January 2008 19:06 |
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AlexTheGreat wrote on Mon, 31 December 2007 16:58 | I would also not tick slow tech for the same reason. Standard tech with alliances of 2 will probably take most of the first century to develop Armaggedon Nubians anyway.
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In medium packed, with no slow tech and alliances of two, it's plausible to have ARM Nubs as early as 2450.
In one game, in medium normal, I could've had ARM Nubs at 2460 *solo* if I'd been willing to push research hard, at the expense of combat in 2450s (and no, it wasn't a CA race.) Yes that was unusually good (for me,) but a coordinated team should be faster, especially in a kinder universe like a packed one.
I know this is pitched as newb-intermediate, but some newbs are perfectly capable of delivering awesome economies. If 50k @ 2450 can be breached (pretty easy in packed universes) then w24/c26 doesn't come long after. I recommend either going with slow tech, or playing a less dense universe, so that the pre-CC, CC and BB 'eras' last for long enough for the learning players to get a few ideas about how to play them.
[Updated on: Thu, 03 January 2008 19:26] Report message to a moderator
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Re: Newb-Intermediate Team Game |
Sun, 13 January 2008 13:02 |
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knightpraetor | | Chief Warrant Officer 1 | Messages: 154
Registered: October 2006 | |
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w00t and that's 8...`
atlantissoftware.co.uk
send race files there i guess..but first i guess people should coordinate race design
lharkerfriend1
lharkerfriend2
lharker
cyph34r
crappicus
forceuser
me
PCJunkie
in other words everyone post how much exp they have and a method of contact
so we have 8. Could people define how much exp they have? or are these teams fine? regardless everyone needs a way to contact their teammate to coordinate race design. HW will start next to each other.
[Updated on: Mon, 14 January 2008 11:30] Report message to a moderator
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Newb-Intermediate Team Game |
Sat, 19 January 2008 12:01 |
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PaulCr | | Chief Warrant Officer 3 Stars! V.I.P
| Messages: 187
Registered: February 2007 Location: An Island that kinda look... | |
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I've received 2 race file so far, one from cyph34r and the other from Max Harker. Both races satisfy the conditions listed in the initial post. It would be useful for people to include their password when they send their race file, whilst I can generate a valid password from the actual files, having the original password would be quicker and probably a lot more readable then generating one myself.
As a reminder, I'll be starting the 2 team members at the nearest planet to each other so you will know instantly where your partner is even if you can't see them, I'm intending starting distance to be <26ly apart so everybody can reach each other immediately even with the QJ5.
It would also be useful if the host could confirm the starting conditions, unless specified otherwise I'll use whatever is in the original post when all races have sent their race files, btw, do you have an actual name for the game or do you want it to be 'Newb-Intermediate Team Game'.
I'd also like to know what to do with the 2nd planet for any IT or PP races in the game, Given the HW will be moving it will need moving anyway so I would suggest moving them right next to the HWs so teams with an IT don't get a big advantage spreading over teams without an IT at the start.
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Re: Newb-Intermediate Team Game |
Sun, 20 January 2008 00:32 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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verisimilitude
You left out the first 'I'.
:O:O
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