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Re: Strategy 2421-2430 |
Wed, 25 June 2003 18:33 |
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Use my gate at Wilbury to get reinforcements in faster. Next year I'll have weaps 3 and can build some DD's to help.
If someone could get rid of Aiel fleet 35, with the five DD's, I'd be happy. It's kinda scary to see it right where my colly ship is going. Hopefully they won't see it, I doubt they have above Mole scanners on their forward scouts.
[Updated on: Wed, 25 June 2003 18:40] Report message to a moderator
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Re: Strategy 2421-2430 |
Wed, 25 June 2003 18:39 |
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Protons
You need to build a force of FFs or DDs to defend Mithel as they are sending a force of DDs to knock out your gate there.
Funzel,
We also need to get some defensive ships Buttecup as well. They have transports arriving in 3 turns. If you can switch to ines for 2 turns, then build the best fort you can to maximize damage against his DDs. You should avoid colonizing low vlaue worlds on the border unless you can defend them. They can get free tech from pop drops.
Paladin
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Re: Strategy 2421-2430 |
Wed, 25 June 2003 18:47 |
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Fuznel: You need to research Con 8/9 asap. This would be a big help. Stop researching Electronics, I'll handle that.
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Re: Strategy 2421-2430 |
Wed, 25 June 2003 21:45 |
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Paladin -
I will have a gate at Epsilon at 2424. Could you please send a remote terraformer to soften Dimple and Redemption for my colonisation? It has extremely low Rad (3mR and 1mR respectively) but they will still be quite habitable for me.
Alex
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Re: Strategy 2421-2430 |
Thu, 26 June 2003 02:12 |
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Dump a couple hundered kt on Wilbury and Toroid and I'll be bubbling with joy. I'm not in dire need but it would be helpful.
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Status report 2423 |
Fri, 27 June 2003 10:39 |
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Edogs minefield at Hummingbird was extremely effective doing 1750 point of damage and it is still there so I'd like to leave the field detonating for another turn. This will force them to leave since they cannot take another 1750 points of damage without losing most of their ships. I have a superior force of frigates arriving at an adjacent planet (Eramus) this turn so I can regain control of the area. I plan on building smart bombers on turn 2425 and going after his nearby colonies.
I built two OAs last turn and and will transfer them to the Protons this turn. I will build two per turn from now on and transfer them each turn from transport to the north. The team needs to decide where to deploy these OAs. Priority should be given to planets with gates since it will allow us to put them into use faster. I think Blush is a good candidate for one since it is a key planet.
I also built 18 bio-6 lambs and will transfer them to the porotons as well. He can either transport them to somebody that want to scrap them, or send them to the W/L when nothing else is being done with it.
I noticed Funzel has dropped to 5th. We need to find a way to get his race back into the top 4. Joats are usually a good quickstart race.
Paladin
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Re: Strategy 2421-2430 |
Sun, 29 June 2003 17:24 |
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Ozone,
Send one more set of weapons-6 scrappers to the wolves next turn but only the Soviets are not at level six and they just need one more level. You should build weapons 7 scrappers this turn. Feel free to send the bio-6 scrappers out anytime we run of out technology to scrap.
Paladin
[Updated on: Sun, 29 June 2003 21:13]
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Re: Strategy 2421-2430 |
Sun, 29 June 2003 17:31 |
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Damn! Why are the Shadallolves still researching Electronics?
As soon as we are going to miss a turn of weapons scrapping, we need Construction. Con 7 through 9 will be a great help to us all, cruisers (rogues for me) will be a big boost to our offense and large freighters and fuel xports will help with the expansion and pop shuffling.
I am also getting ready to send out Energy afterwards. Paladin, I'm sending you wolves at my w/l site, be sure they have orders to attack Soviets, any/any.
[Updated on: Sun, 29 June 2003 17:40] Report message to a moderator
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Re: Strategy 2421-2430 |
Sun, 29 June 2003 22:19 |
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Ozone | | Warrant Officer | Messages: 115
Registered: April 2003 Location: Twilight Zone | |
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I am lambing the last set of w6 lambs this year. I am building w7 lambs now and will be building w8 lambs the following year.
[Updated on: Sun, 29 June 2003 22:19] Report message to a moderator
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Re: Strategy 2421-2430 |
Mon, 30 June 2003 09:16 |
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Coyote wrote on Sun, 29 June 2003 17:31 | Damn! Why are the Shadallolves still researching Electronics?
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It's because he was about to miss the turn and I put one together for him very quickly but I didn't think to go in and adjust his research settings. I think you find since he has dropped to 5th place and has GR, he will not get to const-9 for a long long time.
I think this is what we need to do as far as research goes:
Protons need to stay with weapons.
The Riot Grrls need to take over energy after you get us all energy 6 since it is cheap for him.
Funzel should do const for the time being but the Napthas should be able to take over const eventually since it is cheap for him and with all the planets he has, his economy will eventually be very strong.
Soviets will be our primary warship producer. We need cloaked warships right now to send into their AR space. If we force him to protect all his colonies, it will really slow him down. As soon as Funzel have been relieved of research duties, he can also build warships but we cannot rely on him to get us BBs
Paladin
[Updated on: Mon, 30 June 2003 09:17]
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Re: Strategy 2421-2430 |
Tue, 01 July 2003 01:49 |
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I changed my mind and then changed it back again.
After analysis, it looks like our best bet is to have the Shadallolves send me Con 7 scrappers, 6 or 7 should work, build them and gate them in separate fleets directly to Toroid with scrap orders. They'll take overgating damage but at least 5 should survive the Void. I'll have to withdraw my observers from the w/l sites that year, I should make it up later as the Protons send me weaps scrappers.
From there I'll chase on 9. Though the Shadallolves could get it just as quickly, they don't seem to be ramping too well, and this worries me a bit. Plus, my spying bonus will help me out along the way. I guess the Olves should cut research to 0% after con 7, and concentrate on expansion for now.
Once I get Con 9 I'll see what I can do in Electronics. I really really do want ultra cloaks, surprising the AR homeworld depends on them.
If the Andromedans aren't too burdened down from fighting maybe they could go for Con 13?
[Updated on: Tue, 01 July 2003 02:06] Report message to a moderator
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Re: Strategy 2421-2430 |
Tue, 01 July 2003 03:17 |
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Coyote wrote on Tue, 01 July 2003 01:49 | If the Andromedans aren't too burdened down from fighting maybe they could go for Con 13?
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Alot will depend on how well my economy grows. Short term I need to build as many teraformers as I can afford to build and building to fight Atredies. Remember, the Napthas have a new leader (and better, I think) and alot of greens. If we give them extra teraformers they should start to ramp up quicker. Plus they are in the back and have -50% const verses my +75%. I think our team is better off using my research for bio which is -50%.
If I can get to TT +-20%, we all will benefit.
Paladin
[Updated on: Tue, 01 July 2003 03:19]
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Re: Strategy 2421-2430 |
Wed, 02 July 2003 15:10 |
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There's 5 enemy minigun DD's at Buttercup, I figure 8 or 10 of my frigates should wipe them out nicely. They're too much of a threat to my transports for me to allow them to live.
Edit: nevermind that, the Olves will take good care of them.
I'll still send a force in the area to deal with those freighters. My two old DD's are on the way now and the FF's in a decent fleet should make headway. Once I get decent bombs, things will become fun.
[Updated on: Wed, 02 July 2003 15:17] Report message to a moderator
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