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Home » Stars! 2.6/7 » The Academy » On mine number vs. efficiency and the Mineral Alchemy LRT.
Re: On mine number vs. efficiency and the Mineral Alchemy LRT. Tue, 25 July 2017 06:21 Go to previous messageGo to previous message
ccmaster is currently offline ccmaster

 
Lt. Commander
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Registered: November 2002
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magic9mushroom wrote on Sun, 16 July 2017 15:19
My impression of received wisdom in the Stars! community regarding race design and, in particular, mine settings is this:

1. OBRM is a fantastic LRT except for narrow-hab factoried races and AR.
2. Mine efficiency over number is viable to increase your long-term mineral yield.
3. MA is a terrible LRT that should never be taken.

[...]

- All the races scored about 48k at 2450 (46k on the score screen, but I had a fair bit of pop in orbit already). If I'd been playing for real rather than replicability, and hadn't attenuated the fourth wave of colonisation, I think I could have hit 50k. Who says 3i HE can't be a monster? Razz

[...]



-m9m


1. yes
2. It will gives you mor minerals at the end, If you dont us Mineral Alchemy ( noone us it in the game )
3. Yes, yes , YES !!!!!!!

Hi Macic9mushroom ,

again you done a lot of work to show us some nummbers and I thank you.

But here are some facts why you don't us Mineral Alchemy LRT in a game:

- it cost points and never pays off in a real game , spend the points somewhere else will bing you much more
- later in the game you still have to research so could not spend 25 Rescources for 3 kt of minerals
- Fights in the mid till end game will brings you much more minerals then Alchemy ever could ( you need to save the graveyards of big fleets)
- Tech advantage is importante and it will always be better to get some tech levels then us Mineral Alchemy


ccmaster

PS : Noone says 3i HE could not be monster in the endgame. They are but it is hard to get there if you neighbore see you Razz




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