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Home » Stars! 2.6/7 » The Bar » Known Cheats (and the standard disclaimer...)
Re: Known Cheats Fri, 23 May 2014 17:46 Go to previous messageGo to previous message
Anonymous Coward
Another go at M9M's arguments.
First, the three topmost statements:
magic9mushroom wrote on Fri, 23 May 2014 00:31
I believe you are misunderstanding. I'm saying that these should be the standard bans (the current most popular is, I believe, "CA Banned, JoaT may not take NAS"), but any game can of course modify them.
(...)
As I said, the entire list is optional. The point of having a standard list is that you only need to list changes from it instead of listing every single rule.
(...)
The point of the list is to attempt to codify "community consensus", so you don't have to write out "repair after gating permitted" in every game description.

You're clearly aiming at a set of "standard" (or "default", if you wish) game settings. If that's indeed your aim, then I must disagree with putting any restrictions on race design. After all, what's the point of setting a standard if it bans certain races or indeed allows playing just one, strictly defined, set of races? I imagine you'd rather want your standard to accomodate all possible game types. As such, it'd need to address only the things that can happen in any game (as most of the bugs/exploits would).

Quote:
You misunderstand the bug. The gates used by the ISB player are irrelevant. It's the IT player's own 150/600 gates and any/800 gates that cannot gatescan opposing ISB gates (of any sort).

Yes, you're right. I mixed up whose gates trigger this bug. All the more a reason not to block it - a conscious IT player would just need to remember to put up at least one stargate other than these two types, for gate-scanning purposes. If one can work around it, why ban it?



Quote:
It is often tactically necessary for a minelayer to duck into its own exploding minefield to kill pursuers. If the entire area is covered in an opposing SD's minefield, the bug is unavoidable without unfairly compromising the options of the lower-number SD. I agree that the exploit is unfair, but allowing the higher-number SD to push the lower-number one around with the threat of the exploit is also unfair.

For starters, a ship pursuing the minelayer with the intent to kill it in battle is most certainly not built using the minelaying hull - these hulls lack weapon slots. Any armed ship entering the detonating minefield is vulnerable no matter which player's field it is.
The only situation I can think of is that two minelayers of the opposing players swamp each other in detonating minefields (this is possible as they don't sweep each other's fields, because they are not armed). The minelayer of the lower number player is immune to detonation (because his own field detonates first), whereas the higher number player's minelayer is not. The obvious solution is this: all minelayers caught in an enemy exploding minefield must attempt to get clear of that field next turn (either by moving away, or by sweeping the opponent's field). If they fail, they must be scrapped next turn. This should not limit the minelayers' ability to maintain their own exploding field (they can add mines to it from anywhere inside the field), and getting out should not be overly difficult (since they can move two warps higher than normal through enemy minefields).

Quote:
You can't see all enemy minefields. Going due North/South in a warzone, even if you can't see the minefields that are potentially there, is still clearly an issue. Probably should add an exception for targetting fleets, though - as fleets move, the exploit can't be used deliberately when pursuing fleets.

If the host checks and finds that the player was unaware of the field in question, he may let it pass. Or not. Obviously, no need to raise a fuss when the minefield was not there. Planets can sometimes end up directly N or S of each other, we can't help that, unless the .xy is remapped prior to starting the game (in this case it should be easy to spot planets sharing the same X coordinate, and nudging one of them out a bit to the side).

Quote:
I guess? IDK, I'd like to hear a little more discussi
...

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