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Home » Stars! 2.6/7 » Challenges » Challenge 2 - Kill AI
Re: Challenge 2 - Kill AI Sun, 18 May 2014 13:18 Go to previous messageGo to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

The key for me was to get jihads early on.
I had jihad stations up by year 27 (2477). I was in touching distance of elec11 (BSC) + con13 (BBs) in an additional 3 years.

> Building fully decked out stations is more than enough, with the occasional jihad BB fleet.
> Before I had jihads, I had to tailor build DDs/CCs against the enemy fleets.
> I ensured that there wasn't a single year that my station went down, so that I didn't give those pesky AI bombers a chance to drop their bombs.
> I built mine-layers only in year 37 (2487). Before that it's pretty much a waste of resources.

I've played about 9 hours so far, on my 2nd attempt.
When the challenge came out, my 1st attempt lasted all of an hour before my HW station was killed :s.

I didn't reload my save files in my first attempt, but I shamelessly abused reloading saves in this attempt.
In this go, I played
> Using well planned stations & support suicide fleets to take out enemy fleets.
> Leading AIs to ambushes and making them kill each other in orbit of my planets.
I'm obviously not using the station building bug Wink.

I've also noticed there's a lot of dead open space in this map. Big empty spaces with no planets to use as jump points.
Sadly, no wormholes or MTs to exploit here, to negate that factor.

The game log so far.
Year 0 - 2450 - 16th rank, 1 planet, 1 station, 0 cap, 20 tech, 1079 res.
---------------------------------------
These are the fun and challenging parts ... and I want to see how others play the starting period. I can share these 2 milestones though.
Year 27 - 2477 - Jihad station up.Just in time!
Year 35 - 2485 - By year 35, I had jihad BBs supporting my stations.
---------------------------------------
Year 50 - Blue Giant, Spittle, Mars, the HW, Wizzle, No return, Witter, Distopia, Hill and Yuppie Puppy.
Year 50 - 2500 - 12th rank, 10 planets, 6 stations, 19 cap ships, 79 tech lvls, 6300 res.
Year 60 - 2510 - 10th rank, 11 planets, 6 stations, 26 cap ships, 89 tech lvls, 7500 res.
Year 70 - 2520 - 9th rank, 18 planets, 9 stations, 38 cap ships, 97 tech lvls, 9600 res.
Year 80 - 2530 - 7th rank, 31 plants, 14 stations, 44 cap ships, 106 tech lvls, 15000 res.
Year 90 - 2540 - 2nd rank, 53 plants, 26 stations, 56 cap ships, 116 tech lvls, 22000 res.
Year 95 - 2545 - 1st rank, 57 planets, 30 stations, 103 cap ships, 119 tech levels, 27000 res.
---------------------------------------
I'm about to hit the AR AI, so I should get a boost of 13-15 more planets by 2550. I just have to make sure that my colonists are coming along smoothly in the supply chain.
I'm 95k res from weap26 and 300k from con26. I have an exponential res curve now with 17 breeder planets (80%+) at 40%cap and 31k res.
I estimate that I can get weap 26 nubians in another 10 years, if not sooner.

I have to confess, I'm hitting my interest ceiling in this map now..
The winning conditions seems like a lot of MM and tedium, now that the fun part seems to be over.


Edit - Just for ma.stars Wink
Year 85 - 2535 - 5th rank, 43 planets, 18 stations, 46 cap ships, 112 tech lvls, 18811 res, 1429 score.


[Updated on: Sun, 18 May 2014 13:33]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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