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Re: Game Concept: Larger Map with Less MM Sun, 09 February 2014 11:09 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
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Messages: 665
Registered: July 2008
Location: Alabama
nmid wrote on Sat, 08 February 2014 16:03
I would be interested in this game setup.


Well, then, I may be on to something here. Smile

Quote:

The limits currently being discussed are
> 20 stations/docks per player
> no limit on number of planets colonised as long as the number of docks is limited.
> Alliances limited to 2 players


Clarification: Limit of 20 orbitals of any type, including forts.

Quote:

Possible other suggestions include:
> minefields
> Communication limitations
> No cloaking?
> all races having Pen-scan (no NAS) - My suggestion Razz


Hm...NAS requires players to chaff-ping and to use planet squatters. I suppose that is a MM reduction if NAS is off the table.

No cloaking...well, yes, I suppose that reduces MM a good bit. We don't have to send out our galleon snoopers in the midgame. But is it worth the tradeoff?

Again, my goal is to enjoy the strategic depth that a large uni provides, but without the hours-per-turn commitment to MM usually required to have a chance at victory.

In other words, I'd like it to be possible for me to enjoy a large stars game, actually have a chance at winning, and also keep my job and spend time with the kids (and perhaps also the wife).

Quote:
Ps - A MM fanatic will find ways to create MM, no matter what conditions you come up with Razz


Truer words were never spoke. Again, though, my goal is to reduce the MM load required to have a chance at winning. An MM fanatic will still optimize everything he can. But if we can curtail the number of opportunities that MM can be applied to for maximum gain in chance of winning, maybe we will have levelled the playing field enough between the MM fanatics and the, well, non-crazy people. (And I'm an MM fanatic, btw.)



What we need's a few good taters.

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