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Home » Stars! 2.6/7 » The Academy » Some basics about Stars! for beginners  () 1 Vote
Colonisation Fri, 20 January 2012 10:25 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
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Messages: 1068
Registered: August 2005
Location: Berlin
COLONISATION

First some catchwords:
  1. Purpose of colonisation: economical - strategical
  2. When to colonise: 25%: greens - 33%: yellows - 42%: filling up low-hab planets
  3. How to colonise: in stealth - with speed - in force

Purpose of colonisation
The purpose of colonisation is obviously to keep up your growth of pop, factories and mines... for economical reasons. If you find a good green planet above 80%, jump for it, the terminus for such a planet is "breeder" since it can play the same role as your HW. And they allow follow-up-colonisation of planets too far away for your HW but perhaps rather near to your breeder. Other than that, the same rules and numbers of growth apply to breeders as to your HW. In fact, you can call your HW your best breeder.

To gain the best growth, you usually colonise your planets in a strict order of best hab to worst hab.

But since you aren't playing Simcity and completly on your own but Stars and compete with some other really mean humans, there are also strategical considerations. Those are plenty and I'll mention only some
  • cluster control: You see a nice cluster of let's say 5 stars. The first player to establish a presence there, will most likely control the cluster and can keep other players away.

  • claiming territory: If you manage to establish a cordon of colonised planets, you can control the space within and keep other players away. Afterwards you have the time to colonise the planets within. If you do it the other way around, those cordon or border planets may be taken by other players meanwhile, perhaps threatening even your core because they managed to establish a wedge into your territory.

  • a wedge into (possible) enemy territory: Well, you can do, of course, exactly the same, colonising in a way that it is like a wedge into another player's territory which gives you a splendid future position to threaten and attack his planets. Since this might be not very much liked by the other player, make sure to secure such planets.

  • denying an opponent the space to grow: This strategy is obvious when you are for example in the NW corner and then discover that there is another player located even more in the corner. Cut him off by colonising, shoot down his ships which try to break thru. Since you deny him space to grow, his growth rate will decline in comparison to yours. Soon you will view the cornered player as a fruit to pick at will (mostly when you have gained a comfortable advantage in tech and ressources).

    This tactic can be applied not only against players in a corner. Sometimes the same result as a corner occures due to several hostile neighbours.

  • Gates: can have a mean effect. If, for example, you manage to establish a colony within 1-year travel time to an important enemy planet or even his HW, once you get up a gate, all of your fleet (which fits somehow thru gates) is actually just 2 years away from orbiting the enemy HW: 1 year for gating, 1 year for moving.
Needless to say that the best planets are those which you colonise for both reasons: economical and strategical.


When to colonise
The growth of your population is connected with:
  • hab value of planet
  • capacity of planet or rather to how much it is filled up
Your population growth rate is multiplied with the hab value of your planet. Your HW is always a 100% green for you and thus your pop will grow at the full rate. It is unlikely that you will find another planet starting with 100% (except you have chosen the very expensive 3-immune settings for your race). Here your pop will grow best.

But it won't grow at the best rate forever. After your planet is filled to 25%, the growth rate will decline. An example:

Pop growth with 19% on 100% planet, no OBRM, no JOAT:
pop    cap%  growth  growth%
250k   25%   47.5k   19.0%
333k   33%   50.0k   15.0%
420k   42%   47.5k   11.3%
500k   50%   42.0k    8.4%

You notice that the total growth of your pop is highest at 33%, and surprisingly the same at 42% as it is at 25%, although your percentage growth is a lot less and best at 25% filled capacity. The
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