Home » Stars! 2.6/7 » New Game Announcements » In the Beginning: Rebirth
Re: In the Beginning: Rebirth |
Wed, 13 January 2010 19:58 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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studman1980 wrote on Thu, 14 January 2010 00:56 | Well, although this will be my 2nd human game.. I've been playing stars for a long time. I have my race already created. I can still play on a team, but I don't want my whole game experience to be relegated to 1 role from turn one. Per the game description:
"The experienced players will give their newbies advice and support, and will lead the alliance, but the nitty-gritty is down to the newbie to get to grips with."
With that being said, I don't think it's fair to have predetermined roles from the start, and races built around those predetermined roles.
~Just my thoughts.
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Depends on how you look at this game: team game or merely a starting alliance game. I thought it was a team game where races were tuned to work together. For example absolute basics for a team are making sure there is no hab overlap, no or (almost no) tech overlap, only one race with NAS, ... that sort of thing.
"Relegated to 1 role from turn one" that only goes if you really want specialised teams, for example like I mentioned tech/miner/builder: a team where one race has a lot of cheap tech, good factories and paying by that for crappy mines. In such a case there would be a miner race feeding that tech race. I've seen teams like that, and I never took that route, it's like you say to predetermined.
In a vanilla team with all races equal there can still be a lot of variance. And it could work out to fit your style. For example if you go with a mixed team with 2 HPs for late game strength, you could combine that with the third race being a QS protecting the slow HPs.
PRTs are still up for grabs for any team combination. Only the leader is limited to JoaT. So do you go for the others for a nasty IT+IT combo? SD+WM for the best world in mines? IS+SS to be the best in cloak and dagger? CA+AR to boost econ and let AR blossom faster (eny terra = AR factories) and make a mineral fountain? ...
Just make sure that everyone knows what the host is expecting, if your team consists of "solo" races, every player making it's own race without looking at eachothers races, and you come across a tuned team they'll eat you for breakfast ...
Imagine what if you all three picked rad like 75-95 to be able to use the rad ram ... imagine all your races have weap cheap and no con cheap ...
mch
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In the Beginning: Rebirth
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Re: In the Beginning: Rebirth
By: pydna on Wed, 06 January 2010 21:20
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Re: In the Beginning: Rebirth
By: TorPedo on Mon, 04 January 2010 12:40
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Re: In the Beginning: Rebirth
By: pydna on Mon, 04 January 2010 19:44
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Re: In the Beginning: Rebirth
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Re: In the Beginning: Rebirth
By: Micha on Tue, 05 January 2010 07:42
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Re: In the Beginning: Rebirth
By: TorPedo on Tue, 05 January 2010 08:05
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Re: In the Beginning: Rebirth
By: Micha on Wed, 13 January 2010 08:08
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Re: In the Beginning: Rebirth
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Re: In the Beginning: Rebirth
By: Micha on Wed, 13 January 2010 19:58
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Re: In the Beginning: Rebirth
By: TorPedo on Thu, 14 January 2010 10:04
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Re: In the Beginning: Rebirth
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Re: In the Beginning: Rebirth
By: pydna on Thu, 14 January 2010 18:06
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Re: In the Beginning: Rebirth
By: Micha on Thu, 14 January 2010 18:23
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Re: In the Beginning: Rebirth
By: pydna on Thu, 14 January 2010 23:30
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Re: In the Beginning: Rebirth
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Re: In the Beginning: Rebirth
By: Micha on Fri, 15 January 2010 10:16
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Re: In the Beginning: Rebirth
By: pydna on Tue, 19 January 2010 07:01
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Re: In the Beginning: Rebirth
By: Floater on Sun, 28 March 2010 10:34
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Re: In the Beginning: Rebirth
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Topic locked (Re: In the Beginning: Rebirth)
By: Micha on Thu, 13 May 2010 17:48
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